Marvel’s Joe Fixit Deserves a Game Piece

By: D.C. Cutler, U.S.A.

When I devoured The Incredible Hulk comics growing up, I always liked it when the writers had Hulk take on the identity of Joe Fixit, a shadowy behind the scenes figure, working in Las Vegas on behalf of a corrupt casino owner, Michael Berengetti. Joe Fixit was a morally vague Vegas enforcer and tough guy.

Joe Fixit seems like an obvious choice for a video game. Grey Hulk in his dark suit and fedora, creating carnage across Sin City seems perfect for an Android or console game.

Joe Fixit could be assigned a task by shady casino owner, Michael Berengetti, and the game could follow Fixit throughout a night in Vegas fighting off bad guys around Vegas landmarks.

Fixit could fight a bunch of hoodlums on the Ghostbar balcony of The Palms Casino. He could do battle with some baddies in the Stratosphere Casino, Hotel & Tower. All of Vegas could be Joe Fixit’s playground in this game. The game could be a Mortal Kombat or Mafia sort of format. There could be a lot of dark alley fights, where Fixit, in the comics, would brawl with several villains. A fight in or around the Bellagio fountains pool could be a fun set piece.

Joe Fixit is a playable character in Marvel: Contest of Champions. I highly recommend a Fixit and Juggernaut battle; it’s a thrill if you’re a fan of the two characters. A Fixit game could have the sharp graphics of Contest of Champions, but its gameplay and mission could be like Nintendo’s original Double Dragon. Not exactly like a level game, but each Vegas landmark stage could be Fixit getting closer to completing his mission. What Marvel villain could be waiting for Joe Fixit at the final stage? The developers would have an enormous catalogue of villains to choose from. Kingpin or Juggernaut in a casino high-rise on The Strip?

Sometimes, I still break out my back issues of The Incredible Hulk when Joe Fixit appeared. Oh… Joe Fixit fighting a bunch of hoods dressed as pirates at Treasure Island. That could be a visual feast for gamers.

image source: Marvel Database

 

SEGA’s House of the Dead Scarlet Dawn

Sega sure know how to get our attention when it comes to their arcade machines. Back in the day it was Space Harrier, Super Hang-On, OutRun, After Burner, Thunder Blade and of course, Daytona USA that we would find ourselves dropping coins in. One Sega game that we loved playing both at the arcade centres and at home was House Of The Dead (HoTD) and House Of The Dead 2! To say we were excited about their latest House of The Dead instalment would be a gross understatement. If you don’t know anything about it, here we go….

Returning after twelve years, Sega Amusements’ House Of The Dead Scarlet Dawn is the most eagerly anticipated sequel in arcade game history. Considered by many as the brand that defined and popularised the horror game genre, House of The Dead has pushed the limits with every release. An impressive back catalogue of 4 blockbuster amusement games, movies and console games, it has a vast global following of core and casual players. Staying true to its reputation House of the Dead Scarlet Dawn delivers an unparalleled horror action experience that has never looked or felt this real!

We are thrilled to be part of this historic release. House of the Dead is the crown jewel in the Sega’s licence portfolio, with such a great heritage and loyal following. We pulled out all the stops to deliver the best experience. Developed by the dedicated R&D team in Japan, this game gets a truly special edition treatment in every way possible.” Commented Paul Williams, CEO at Sega.

The House of the Dead Scarlet Dawn super deluxe cabinet will deliver a five-dimensional (Ed: yep, 5D!!!) full body experience. Players will hear bullets flying and terrifying zombies from every angle with the 5.1 channel surround sound and sub-woofer system. High spec bass shaker will produce 50 Watts of vibrations getting players on the edge of their seats when escaping zombies on a quad-bike or in a helicopter. Perfectly timed air canon blast will make players feel explosions and wind. Dedicated spot LED lights will accentuate the thrilling mood of the game. All these features will work together to produce a captivating, tense horror feeling that thrills players.

The game-changing controller will be lightweight and will use unique vibration technology to produce a realistic recoil feeling. By controlling the frequency to the vibration unit, the controller will generate just the right type of recoil that feels natural for the kind of weapon used in the game. This is indeed a game-changing controller technology!

Five epic (1 or 2 player) game missions, lots of secret items to collect and various special weapons to encourage players to keep coming back to play even more (Ed: that means load up the credit or carry lots of coins!). Oh yeah, the game will be able to be played in Normal or Master modes, based on skill level.

Get Ready For Some 5D Experience!

You definitely won’t miss the machine once it hits your local amusement centre, as the super deluxe cabinet measures 215cm deep, 145cm wide, 231cm high and weights a whopping 500kg! Now that is one seriously massive cab!

If you are anywhere near Orange County between November 13 to 16, head on to the IAAPA event at the Orange County Convention Centre to check out Sega’s House Of The Dead Scarlet Dawn. For everyone else, we will have to wait for HoTD Scarlet Dawn to hit our local arcade parlour!

source: Sega Amusements International

 

Introducing the PlayStation Classic – with 20 Classic PS1 Games

It was inevitable! After the success of Nintendo’s NES and SNES Classic Minis, of course Sony PlayStation were going to do the same.

In case you haven’t heard, come this December 3rd, there will be a cute little PlayStation Classic you can procure for USD$99.99/AUD$149 which will be pre-loaded with 20 classic PS1 games, including fan favourites Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3 and Wild Arms.

The new PlayStation Classic will be 45% smaller than the original PlayStation

For all Australian fans, the PlayStation Classic is available now via pre-order from JB Hi-Fi for $149.00. If you prefer EB Games, they will begin pre-orders on Thursday (September 20) from 9:00am. For more info, go here.


video source: PlayStation

image source: PlayStation

 

SEGA Mega Drive Classics Coming to Nintendo Switch

What are you doing to us SEGA? We definitely love playing your classic SEGA games and we truly love your SEGA Mega Drive Classics on our PS4, but now hear news that your SEGA Genesis Classics is coming to the Nintendo Switch, in physical and digital format?!

If you don’t believe us, see the below tweet from SEGA. Yep, we are suckers for classic retro gaming, so we are their exact target market – definitely procuring this awesome bundle once it is out (our summer!). How about you guys, are you keen to grab this for your Switch?

PS: Sorry, SEGA Genesis will always be SEGA Mega Drive to us 😉

Capcom Beat‘Em Up Bundle – Classic Side-Scrolling Brawlers


September 18 can’t come fast enough!

Why you ask? Here is why, the kings of our favourite gaming genre (beat’em ups), Capcom is releasing their Capcom Beat’Em Up Bundle comprised of absolute classic old school arcade side-scrolling co-op brawlers on PS4, Xbox One, Nintendo Switch and Steam. Looks like they have covered all bases!

So what titles are included? Only seven of the best Capcom arcade beat’em ups:

✔ Final Fight (1989)
✔ Captain Commando (1991)
✔ The King of Dragons (1991)
✔ Knights of the Round (1991)
✔ Warriors of Fate (1992)
✔ Armored Warriors (1994)
✔ Battle Circuit (1997)

Can’t wait to grab this bundle on the Switch! Are you getting this too? If so, on what platform? Hit us up on Twitter or Facebook to tell us, and let us know your fave from this awesome bundle.

source: Capcom

 

Stephanie ‘Hex’ Bendixsen Visits Melbourne

While in Melbourne-town for the Melbourne eSports Open, author, presenter and broadcaster extraordinaire, Stephanie ‘Hex’ Benidxsen had a bit of down time to check out the many awesome pop culture sites, gaming establishments and other extremely rad geeky stuff that our great city has to offer!

As Hex says, “Luckily Melbourne is a hub of gaming and pop-culture-related activity” – it sure is! if you haven’t checked out all of these places, then you are missing out!


source: Visit Melbourne via Facebook

 

Review of Brutal Soulslike Switch Platformer: Salt and Sanctuary

After dying for the umpteenth time in the Festering Banquet (one of the early areas), I came to the realisation that Salt and Sanctuary is not a game to be underestimated, it cannot be rushed through; every mistimed step, jump, slash, hack, stab or even healing can bring about an untimely demise and progress lost. I knew then that I needed to respect the game, its mechanics, its pacing and its world, only then did I truly discover the wonderful experience on offer by Salt and Sanctuary.

Originally released in 2016 on PS4, PC and the Vita, Salt and Sanctuary is a 2D adventure/platform game that tasks you with rescuing a kidnapped princess, however Super Mario this is most definitely not. The world setting here is grim, its foes monstrous and combat brutal. This is not your average platformer, but an amalgamation of retro side scrollers (Metroid, Ghouls ‘n Ghosts) and the modern classic action RPG Dark Souls series.

You begin by creating a character and picking a class, ranging from paladins to mages to hunters to thieves which slightly alters your starting skill point allocations and gear. Perhaps befitting the game title (or not), I couldn’t help but notice the particularly hilarious chef class, armed with naught but an iron pot and a chef’s hat and apron, ready to rid the world of nasty beasts and save the day. I went with the knight class in the end, it just felt safer with a sword and shield in hand.

It turns out, I needed the more appropriate battle apparatus too, as the gameplay in Salt and Sanctuary is absolutely ruthless. Understanding how and when to utilise block, parry and dodge as well as managing resources such as stamina is key to surviving; running out of it mid battle prevents you from performing further attacks or defensive actions, which leaves you open to enemy hits and usually results in a swift death. The combat here is precise and different weapons exhibit appropriate weight to their animation so timing your hits is critical, especially when facing multiple foes at once.

Defeating enemies grants you their essence, ‘salt’ and the amount you carry is lost upon death, with it only retrievable if you can defeat the monster that killed you initially, fail that and you lose it permanently. Salt can be spent at Sanctuaries spread across the game world, where you can summon certain NPCs such as blacksmiths, travel guides and shop vendors to assist you with your journey. The Sanctuaries are aligned to certain ‘creeds’ you pledge to which provide different bonuses. If this set up sounds familiar, that’s because this is effectively the same risk and rewards system implemented so well by the Dark Souls series with some minor differences. It works wonders here as well for Salt and Sanctuary; the player is encouraged to carefully analyse their situation and surroundings; should you venture forward for further progress but risk losing precious salt, or should you return to a sanctuary and spend your hard-earned salt but having to re-tread old grounds and face respawned foes? The decision can be a difficult one to make at times but that’s also what makes it feel so rewarding when the right one is made.

This is accentuated by the intimidating boss battles dotted around the world, you never truly know when you might stumble upon a boss fight, but it is typically accompanied by the feeling of regret of not spending your salt earlier. Despite the lack of warnings of upcoming bosses, I did find the pacing of the game to be spot on. The intricately designed game world is interconnected with branching pathways, hidden entrances and shortcuts that keep you on your toes at all times. And just as you start to feel confident and familiar with the layout of an area, a newly discovered path may lead to one of the many bosses, so you are never really in the comfort zone for long. You’re not always in the dark as to what is coming up though, as other players can leave ‘helpful’ messages in a bottle, providing hints to ambushes or hidden treasures, although their legitimacy is up to you to interpret; I know I’ve plunged to my death on many occasions when told to “jump, trust me!”.

Presented in a unique hand drawn style, Salt and Sanctuary is a gorgeous game to look at, although I did find it difficult to see certain details (such as trap switches), especially when playing in handheld mode due to the largely black, grey and brown colour palette and the intentional dimly lit world. Performance is largely stable and smooth at 60fps, which is essential in a game where every animation counts.

Salt and Sanctuary doesn’t try to hide from its Dark Souls influences, but it manages to transform what made them so great into its own identity (in 2D no less) that it doesn’t have to. It is a challenging game that rewards patience and perseverance and offers deep gameplay and an interesting world to explore for those who dare to venture forth.

Disclosure: Salt and Sanctuary [Nintendo Switch] was kindly provided by Strider PR for this review.
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House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!