Atari Table Pong Project: More Than A Coffee Table

Back in March of this year we told you about the incredible Table Pong Project Kickstarter. Raising in excess of US$335,000, this project was always going to be under huge scrutiny. Well, we are happy to report that the project is on track and the early prototype looks absolutely amazing! We honestly can’t stop staring at this gorgeousness!

If you want to see how awesome this coffee table is, then put on some water proof clothing, as you will be drooling with excitement! Oh yeh, if you want to deck out your house with a great interactive coffee table, then hit Table Pong Project’s pre-order page right now.

Now imagine if we had one of these tables in the Classic Gaming Area at PAX Aus 2017 – it would totally blow everyone’s mind. We may need to have a chat to the Table Pong Project crew *wink*


source: Table Pong Project

Retro Gamer Issue 171 is Out Now!

Extra! Extra! Read All About It! The latest Retro Gamer, issue 171 has hit the physical and virtual newsstands!

We are huge fans of Retro Gamer covers, but this one takes the cake – it is simply awesome! Behind this gorgeous cover you’ll find a myriad of retro gaming features to satisfy your nostalgia hunger. Still not convinced? Here is a taste of what’s inside this issue:

  • The Kings Of Donkey Kong – We quiz the high scores past and present about Nintendo’s hit arcade game.
  • Pushing The Limits: R-Type (Spectrum)
  • SNES Mini Feature
  • Making Of Saboteur II
  • Hardware Heaven: Sinclaur QL
  • Licence To Thrill: Aliens
  • Archives: Introversion Software
  • Making Of Wild Guns
  • In The Chair: Simon Phipps.
  • Ultimate Guide: Zaxxon
  • Peripheral Vision: Super Scope
  • Retro Revival: Shadowfax
  • Making Of Arch Rivals
  • Retro Revival: Super Adventure Island
  • The Unconverter: Spider-Man The Videogame
  • Lost In Translation: Enduro Racer (Master System)
  • Future Classic: Undertale
  • Retroinspection: PocketStation
  • Minoirty Report: Game Boy Advance
  • Retro Revival: Dungeon Explorer
  • Back To The Noughties: August 2000
  • Classic Moments: Mischief Makers

source: Retro Gamer

 

Atari Star Wars: Ultimate Arcade Game Based On The Franchise

Star Wars, the arcade video game may have just celebrated its 34th anniversary, but did you know how much it cost to make and what George Lucas thought of the game?

The Star Wars franchise has been going from strength to strength for 40 years and there is no sign of its star power going supernova. Atari may have waited a few years to make their awesome vector based coin-op game on the great franchise, but it was definitely worth the wait.

Released amid the American video games crash, Atari’s Star Wars (1983) was a godsend for operators and players alike. With its distinct sit-down cockpit and upright versions invading amusement centres, Atari’s Coin-Op division created a buffer from the wreckage of the industry around it. Starting out as Warp Speed, Atari’s Mike Hally quickly changed the game title to Star Wars once Atari secured the license – and the rest as they say, is history.

Looking at the Atari Star Wars bill of materials, it is unbelievable to fathom that the arcade unit cost was a mere USD$1,249 back in 1983, which is (approx.) USD$3,090 in today’s money, which is still damn cheap! The arcade version was given the seal of approval from Mr. Star Wars himself, George Lucas with a plaque that reads, “A special thanks for creating THE FORCE behind so much fun”. Once inside the cockpit, Lucas was smitten and the game went gangbusters, selling thousands of units, making Atari (or more accurately, Time Warner) a ton of money!

The FORCE will always be with Atari’s classic coin-op. Always!

Atari Star Wars – cockpit concept sketch (source: arcade blogger)

The bill of material! (source: atarigames.com)

Cockpit prototype (source: atarigames.com)

The finished product! She is (still) a beaut!

Atari execs watch in anticipation as George Lucas takes a test fly! He likes it! (source: video-game-ephemera)

George getting some game play pointers from Atari’s Don Osborne (source: arcade blogger)

Our preferred arcade flyer (via: the arcade flyer archive)

 

New Atari 8-bit Games in AtariAge Store

If your Atari 2600, 5200 or 7800 is screaming out for new games, then we have some good news for you!

Go and check out the AtariAge store right now as they have a swag of new games that have just arrived for your trusty Atari 8-bit systems.

Still not convinced? OK then, here is the list of games available to feed your chosen Atari console:

Atari 2600

  • Anguna: Defeat the Goblin King in this Zelda-like fantasy action-adventure for the 2600.
  • Assembloids 2600: An addictive, fast-paced reaction game for the whole family and high score fanatics!
  • Drive!: Escape the crumbling temple with your treasure, driving over the bridge as fast as you can!
  • The Gizzle Wap: You must remove the Strange Red Tree and defeat the Invicta!
  • L.E.M.: The L.E.M. never failed in any mission assigned to it. Can you keep its record untarnished?
  • Panky the Panda: Your brother has been kidnapped by poachers — can you save him in time?
  • Scramble: How far can you invade our Scramble system?

Atari 5200

  • Ratcatcher: The city sewer has been overrun by nasty critters, grab some friends and clean it out!

Atari 7800

There is something for everyone in this lot! It’s a great time to be a retro gamer.

 

Atari Panther: The Extinct Cat

In 1988 Atari Corporation’s Jack Tramiel ordered work to begin on the successor to the Atari 7800 and XEGS. Work quickly begun on the Panther and Jaguar consoles – yes, the Jaguar! The Atari Panther was being developed by Flare Technology (Flare One and Konix Multisystem) and was scheduled for release in 1991, directly competing with Nintendo’s SNES and Sega’s Mega Drive.

The Panther platform was going to be a mash up of the Atari ST and Transputer “Blossom” video card, once again blurring the lines of “is it 16 or 32-bit?”. For the record, the Motorola 68000 CPU was going to run at 16MHz (compared to the Mega Drive’s 8MHz and the SNES’ 12MHz) which was going to be paired with a 32-bit graphics card running at a whopping 32MHz! On paper, Atari was doing their math(s) right!

As the Panther and Jaguar were being developed in parallel, Atari Corp. started favouring the Jaguar as it was progressing quickly and presented far more impressive and superior technology. Atari eventually decided to scrap the Panther and forge ahead with their 64-bit console. The cancellation of the Panther meant that Atari had no hardware presence in the home console market between the discontinuation of the Atari 7800 in 1992 and the launch of their Jaguar in 1993. This gap weakened the Atari brand and likely contributed to the failure of the Jaguar console.

The cancellation of the Panther was poor timing, which in retrospect Atari wishes they had pursued it to market, as it would have given both the SNES and Mega Drive one hell of a fight!

The Atari Panther blueprint!

Looking good – front, back with nice sides!

The press release that got us drooling!

image source: Atari-Explorer via Wayback Machine

 

Line Defense: The Mobile Arcade Game That Blends The Past With The Future

Whoa, this newfangled arcade game Line Defense (Ed: not Defence!) melds the playing mechanics from two classic Atari games, Missile Command and Breakout. Line Defense was released almost a year ago (August 2016), so if you haven’t picked it up, then grab your Android or iOS device and hit download immediately. Oh yeah, did we mention that Line Defense is free? Well, what are you waiting for – go and get it and play it!

As massive fans of Missile Command and Breakout, we can say that the Legal Radiation game dev team have definitely blended the past with the future. For those of you that want to know the main features before you dive in, here is what Line Defense will deliver:

  • Simple one finger swipe control
  • Unique bonuses, power-ups, bosses & Motherships
  • Collect crystals and get special upgrades for your line (cannons, radar, shield power etc.)
  • 20 colourful maps & a challenging hardcore mode
  • Unique Mini Games for extra fun
  • Amazing original soundtrack with dynamic in-game music.
  • Easy to play – no tutorial needed!
  • Includes 50+ achievements
  • Gamecenter Leaderboards Support


source: Legal Radiation Team

 

Atari Lynx: The Games That Never Were

The Atari Lynx was and still is a great handheld. Imagine if Atari had McWill’s LCD mod back then, they may have given the Sega Game Gear and possibly the Game Boy a run for their money (Ed: OK, perhaps not the Game Boy)!

If you were into arcade style games, then the Atari Lynx was your platform of choice. With games like Double Dragon, Klax, A.P.B., Battlezone 2000, Rygar, Hard Drivin’, Joust, Xybots, Paperboy and the awesome Rampage, Robotron and S.T.U.N. Runner, the Lynx was not short on quality action titles. Actually, we could have added a laundry list of other games, but we thought you’d get the picture with a subset of titles.

During the commercial lifespan of the Atari Lynx, there were a roster of big name titles that never saw the light of day. We could only imagine the impact these games may have had on the commercial viability of the Lynx! Just in case you were wondering, here are a few of the cancelled games from 1992 that we reckon could have catapulted the Lynx on the path to success:

Rolling Thunder

Vindicators

Geoduel

720°

Cabal

There were quite a few other cancelled games, but we thought we’d limit the list to ensure that we didn’t enrage you all. Actually, quite a few cancelled games did make it out when Hasbro, the owners of the Atari properties at the time, released the rights to develop for the system to the public domain, but that was well after the Lynx was considered dead (Ed: we did appreciate Alien vs Predator and Raiden)!

Ah, the beautiful Lynx, if only you were given a proper and fair chance by your creator!