Read-Only Memory announces The Bitmap Brothers: Universe art history book

tbbu_case_cropThe Bitmap Brothers: Universe is a singular collection of never-before-seen concept artwork and archive material, covering seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine.

The book also features an authoritatively written inside story of the company and its games. Written by Duncan Harris (contributor to Edge and Rock, Paper, Shotgun), it weaves together new and original first-hand interviews with The Bitmap Brothers’ key figures, including founder Mike Montgomery and lead artist Dan Malone – offering an unrivaled glimpse at the groundbreaking, enigmatic, Ray-Ban-wearing Bitmaps team. This luxurious hardback will include:

  • Contributions from Mark Coleman (Artist — Speedball, Xenon 2: Megablast, Magic Pockets, Gods, Z, World War II: Frontline Command), Sean Griffiths (Programmer — Cadaver and Magic Pockets), Martin Heath (Founder, Director — Rhythm King, Founder — Renegade Software), John Foxx (Musician — Nation 12, and Ultravox) and many more;
  • Staggeringly intricate hand-drawn artwork, such as unused character concepts for Speedball 2: Brutal Deluxe and pencil renderings of The Chaos Engine’s iconic cut-scenes;
  • Unearthing of several unreleased/unannounced games, such as the high-tech dystopian racing game called ‘Bike’/‘Havoc’/‘Triple X’, and an as-yet-unmade 2D Speedball successor.

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The Kickstarter campaign for The Bitmap Brothers: Universe runs until 11 May 2015, and is seeking to raise £40,000. Special items available via the campaign are a signed, dedicated copy of the book (by Mike Montgomery), and a signed, specially-commissioned Speedball 2: Brutal Deluxe print by original artist Dan Malone.

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The Bitmap Brothers: Universe will join the stable at videogame history publisher Read-Only Memory, which includes the celebrated Sensible Software 1986–1999 (2013) and Sega Mega Drive/ Genesis: Collected Works (2014) – which we said ‘This is the only Sega Mega Drive /Genesis book you will ever need’!

tbbu_sb2_revolverimage source: Read-Only Memory

Classic Video Game Characters Breaking All The Rules!

Breaking_Title“Whose turn is it?”. “Who cares, let’s rush him!” – imagine if classic video game characters could break all the rules! This video from Dorkly shows us exactly what crazy things might happen if our favourite character just did what they wanted. Let the antics begin!


source: Dorkly
Via: Laughing Squid

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msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Wanna Buy The World’s Largest Video Gaming Collection?

Games_TitleStruggling to find the perfect video gaming present this Christmas? Perhaps you have about three quarters of a million dollars gathering dust and would like to procure the world’s largest video games collection? Well, if you do have some spare cash lying around or you have won the lottery, you could get instant Guinness World Record recognition by grabbing Michael Thomasson’s massive 11,000+ video gaming collection! You can view the games room full of goodies in an interactive panoramic view over here – get zooming!

If you are serious about buying this massive lot, head on over to Good Deal Games and get the low-down on this once-in-a-lifetime collection.

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Games_4source: Good Deal Games

PAX Aus 2014: Highlights

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The curtain may have been drawn on PAX Aus 2014, but it doesn’t mean that we should relegate it to the back of our collective minds. On the contrary, we should be proud and reflect on another fantastic and successful event. PAX Aus 2015 can wait for now, this is PAX Aus 2014‘s time to shine.

There was lots of media attention and praise for this year’s event, and all for good reason – there was the bigger and better equipped premises, great variety of exhibitors, awesome and interesting panels and of course the volunteers that were there to help anyone seeking their assistance.

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PAX_2For the ausretrogamer crew, the Classic Gaming area was again the biggest highlight – yes, we are biased! I am betting that a lot of people would agree with me. Unfortunately, due to an emergency we were unable to attend on the Friday and Saturday. With that said, we would like to recognise the effort (and great support) we were afforded by our fellow retro gaming brethren from Retrospekt, Retro Domination and Weird and Retro – you guys rock!

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PAX_10We finally made a showing on the Sunday. As soon as we arrived we were gobsmacked by the enormity of the expo and the number of people present. From the Expo Hall to the Freeplay and Tabletop areas, people were just having fun – which is a great endorsement for an event. It was great to have the entire expo under one (Ed: massive) roof. We attended Weird and Retro’s retro roadshow (a personal fave of mine) and toured the floor of the expo. The Indie area was another highlight, as the games that were on show were nothing short of spectacular. All the heavy hitters of the industry were present, with their areas full to the gills with eager punters trying to get a glimpse of the latest and greatest games and equipment.

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PAX_4Finally, the Classic Gaming area. We were taken aback by the sheer size of our patch. With the additional real estate, we were able to configure the tables and systems to be very inviting and relaxing (Ed: Oh those beanbags!). The Classic Gaming crew reflected on the area in the recent Retro Domination podcast, which you can listen to over here.

For now, enjoy the visions from another successful PAX Aus event (Ed: If you missed out on this year’s PAX, check out the interactive walk-through video at the bottom of this article). Hope to see you all at PAX Aus 2015!

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Source: BenchMinecraft


Source: hellfire64 (Rob Caporetto)
Image source: Rob Caporetto

 

 

PAX Aus 2014: It’s On Like Donkey Kong

PAX Aus 2014 is (almost) here people! There was a certain buzz today as exhibitors were scrambling to set up their respective areas.

Speaking of which, the Classic Gaming area was coming along quite nicely, thanks to our fellow retroholics from Retro Domination, Retrospekt and Weird and Retro.

Here are a few sneaky behind-the-scenes pics. Enjoy and hope to see a few of you at PAX Aus 2014!

This is where it’s at!
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Welcome to the Classic Gaming area!
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Big, isn’t it?
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Yep, the Amiga is working sweet
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I now feel like a nice greasy burger!
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Might sneak in some SNES action….
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Another console is ready for action!
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Hard working retro gamers
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Gotta play old school games on old school TVs
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System vitals!
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Last minute testing. She works fine.
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Get your program and we’ll see you at PAX Aus 2014!
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PAX Aus 2014: The Classic Gaming Schedule

PAXAus2014_schedule_titleThose great people at PAX Aus 2014 have finalised the schedule of tournaments, panels and quiz shows. If you would like to view the entire schedule, head on over here.

For those that are keen to know when and where the retro gaming tournaments and panels will be on, look below and lock in the times and dates in your diary!

Classic Gaming Tournaments
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Classic Gaming Panels
RetroGaming_Panelsimage source: PAX Aus

Celebrating the Atari Lynx

Atari_Lynx_piles_of_gamesIt may have started life on a napkin back in 1986, but it wasn’t officially released to the gaming public as the world’s first 16-bit colour handheld till October 1989 (Ed: the Atari Lynx was officially released on September 1 1989, but it wasn’t available for retail till October of that year). The Epyx Handy, which would eventually become the Atari Lynx, celebrates a significant milestone – it’s another year older and it is still kicking nostalgic goals!

The Atari Lynx may have been decimated in market share by the Game Boy juggernaut, but it’s place in history is undeniable. It didn’t bask in the same glory as Nintendo’s little pocket rocket, let’s face it, no other handhelds did, but with 16-bit colour graphics, support for hardware scaling, great arcade conversions and the ability to link up with friends, the Lynx was still a force to be reckoned with. With two system variants, the Lynx provided many hours of fun – as long as you were stocked to the teeth with AA batteries.

We wrote about the Lynx’s history (Ed: you can read that here), which in typical Atari fashion was quite colourful, with lots of twists and turns. This feature celebrates everything about the mighty 16-bit colour handheld – its hardware revisions, its awesomest games and some very interesting facts.

The Lynx was truly ahead of its time. Long live the Atari Lynx!

Hardware Comparison:
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Game Cards – Curled vs Flat:

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Awesomest Atari Lynx Games:
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Interesting Atari Lynx Facts:

  • It was initially going to be the Atari Portable Entertainment System. But once it was pointed out that the acronym would be APES, the name change was swift;
  • The Lynx was christened many names before Atari settled with the name we now know and love – it went from being the Epyx Handy, APES, Nuclear Toaster to finally, the Lynx;
  • The model name was chosen due to the system’s ability to link up with multiple machines. It wasn’t in reference to the big cat of the same name;
  • It was the first home system to support hardware scaling, just like After Burner and Pit Fighter in the arcades;
  • Mikey was the first sound chip in any console to provide specialist sampled sound support on all four channels;
  • Game cards could store up to a maximum of two megabytes;
  • The 8-bit CPU was paired with a 16-bit math co-processor – this took a lot of the cycle load off the CPU and allowed the Lynx to provide super fast game play;
  • It was the first colour LCD with a 16-bit graphics chip (Suzy) – providing 4,096 colours to choose from with a maximum of 16 per scanline.