The Classic PAX Aus 2017 Ticket Giveaway

*** THIS COMPETITION IS NOW CLOSED ***

Wanna go to PAX Aus 2017? Do you want an easy way to enter a ticket giveaway? If you answered yes to both of these questions, then you are in luck!

Thanks to our great friends at PAX Aus, we have 3 x double passes for Sunday (October 29) to attend one of the biggest and best gaming events in the southern hemisphere. To score one of these double passes all you have to do is tweet us your favourite retro gaming item(s) – be it a console, computer, game or accessory, we want to see what tickles your nostalgic nerve. Don’t forget to tag us in your tweet and use the hashtags #PAXAus and #ausretrogamer.

It doesn’t get any easier than that! So get cracking on photographing those retro gaming items, as entries close on October 4th at 8:00pm!

If you need convincing of how great PAX Aus is, then check out last year’s event.

For those of you that like to read T&Cs, here are the finer details of this most awesome giveaway:

  • Entries open to Australian residents only
  • Entries close on Wednesday October 4, 2017 at 8:00pm
  • To enter the giveaway, tweet us your retro gaming photos with the appropriate hashtags (#PAXAus and #ausretrogamer) and tag @ausretrogamer and @PAXAus
  • Entrants must follow ausretrogamer (to receive a DM if you are the winner!)
  • Winners will be notified via Direct Message (DM)
  • Winners will receive their tickets in the post (via Australia Post)
  • The winners (if interstate) will be responsible in arranging their own transport and accommodation in Melbourne

PAX Aus 2017 is on from October 27 to 29 at the Melbourne Convention and Exhibition Centre. Tickets / Badges are available here.

 

Superman 64: The Worst Video Game Ever Made

By: D.C. Cutler, U.S.A.

When I was a kid, I was so ecstatic when I read that Nintendo 64 was releasing a Superman game. I couldn’t wait to get my hands on it and play it.

Fortunately, my friend down the street bought Superman 64 before I did. I was lucky enough to never spend a dime on the controversial game made by Titus Software.

Superman 64 begins with Lex Luther telling you “You will never find your friends in this world…” That confused me. The game isn’t set in Metropolis, it’s set in Luther’s “virtual world.” You would think that the natural setting for a game starring Superman would be Metropolis. Too many cooks in the creative kitchen at Titus Software perhaps?

The dumb, unimaginative plot of the game has you (as the Man of Steel) go through a simple maze in Lex’s “virtual world” to save Superman’s friends. All you do for most of the game is fly through an unbearable number of rings that get tedious after ten seconds. Why did anyone think that this would make for an appealing game? It has the kiss of death for a console game: it’s boring.

It’s incredibly hard to control Superman’s course of flight at times. If you have Superman at the centre of your game, you would think developers would’ve had a surplus of ideas that they could incorporate into the game to make it exceptional. The game was released in 1999; there were a lot of back issues of Superman for them to pull appealing ideas from.

At one point in Superman 64, you have to pick up a police car and carry it to the end of a street…real exciting stuff. During one mission, you have to blow random tornadoes away with your super breathe. And yes, I just wrote that sentence.

“LEX WINS.” I got so sick of “LEX WINS.” And you hear Lex do some creepy, stoner-like chuckle every time he wins. Then, in all of that excitement, you have to fly through more rings. There are no instructions for how to fly or breathe your super breath. There are moments in the game where you have a timer, and then, during other stages, there’s no timer at all. It also takes a long time for Superman to get back up when he is knocked down. That was frustrating, and nothing about Superman’s ability to take a punch should be frustrating.

There were moments during Superman 64 where you would get stuck in corners of the game and it would take a moment to find a way to fly again. When I played this frustrating game, I had no idea that Titus Software hadn’t actually finished it. I found that out much later. But just from the confusing game play and the strange, green haze in Lex’s “virtual world,” it was obvious that Titus developers had a little trouble in the developing stage of Superman 64.

If flying through rings surrounded by a green haze sounds like a fun gaming experience, you may enjoy Superman 64? As a huge Superman fan and gamer, this game was a big disappointment. Titus should have never let this game see the light of day.

 

Unofficial Super Mario 64 Maker Released for the N64

Just in case you were visiting Mars and just came back to Earth, there is now an unofficial Super Mario 64 Maker for Nintendo’s 64-bit beast! The brainchild of this awesomeness is Kaze Emanuar, the coder extraordinaire!

For those gamers itching to let loose with their Super Mario 3D level creativity on the N64, you better grab your trusty Nintendo 64 controller and get busy! For instructions on how to do all this stuff, go here (and click on show more).

Don’t believe us? Then you better take a gander at this!


source: Kaze Emanuar

 

Our N64 Classic Mini Games Wishlist

Dear Nintendo,

You gave us the NES Classic Mini and now, the SNES Classic Mini. We are all eagerly awaiting your inevitable N64 joining the Classic Mini ranks. With that said, could we please have the following 21 classic games installed on the upcoming N64 Mini  – thank you:

Super Mario 64 – we are 100% certain this gem will make it!

  • Mario Kart 64
  • Wave Race 64
  • GoldenEye 007
  • Star Fox 64
  • Turok: Dinosaur Hunter
  • International Superstar Soccer 64
  • Donkey Kong 64

F-Zero X

  • 1080 Snowboarding
  • Diddy Kong Racking
  • Blast Corps
  • Bomberman 64
  • Rayman 2
  • Mario Tennis

Star Wars Rogue Squadron

  • Star Wars: Shadows Of The Empire
  • Banjo-Kazooie
  • Banjo-Tooie
  • Perfect Dark
  • Yoshi’s Story

And I guess we would have to have a Zelda game on the list, not for us, for your Zelda loving fans, so let’s go with Ocarina of Time, but that’s it, no other Zelda games, please! Oh yeah, please no Super Smash Bros.!

Thank you,

Alex Boz
Editor-In-Chief @ ausretrogamer


GoldenEra: An Intriguing Documentary

By: D.C. Cutler, U.S.A.

Why did former Beatle and rock legend George Harrison give the British comedy troupe Monty Python $4 million dollars to go off and make Monty Python’s Life of Brian? Because he wanted to see it. Eric Idol, of Monty Python, said,” It’s still the most anyone has ever paid for a cinema ticket.”

While listening to a sports radio show, I heard that a film company in Australia was crowdfunding for a documentary about the Nintendo 64 classic game GoldenEye 007, called GoldenEra. I thought to myself, I’d really like to see that.

I have never participated in a crowdfunding project, but there was something about a documentary centred on the phenomenon and legacy of GoldenEye 007 that changed my mind. Also, it being the 20th anniversary of the groundbreaking first-person shooter (FPS) game, made contributing money to the project even more alluring.

I went onto the Indiegogo campaign page and became a backer. For my first time, it was kind of exciting.

In high school, my friends and I would play GoldenEye 007 constantly. We called it Bond for short. There’s no telling how many times, after classes, my friends would say, “Let’s play some Bond.” It was a bonding experience for all of us, and it came in handy when we were broke on weekends.

Once, when two of my best friends almost got in a fistfight over something foolish, I made them settle it over a game of Bond. I deterred violence with some fake, simulated violence. And after some split screen multi-player action, they had forgotten what they were upset about. My girlfriend, during my freshman year of college, was better at Bond than I was. She had her own N64 console back home and she really schooled me at times.

I have so many fond memories of playing Goldeneye in high school and college. Sure, we were sitting on our rumps playing a video game for hours, but playing Bond was something that we shared that brought out our competitiveness; and it was a nice relief from stressing about your grades and other teen pressures.

Who ended up beating who didn’t matter and the scores were quickly forgotten, but having something fun that we all enjoyed doing together was rare and ultimately important; even if we weren’t aware of it at the time.

I’ve never played any of the other popular first-person shooter games that followed GoldenEye. I have never played any of the Halo games. I think if I ever played one of the many versions of Halo, I would be comparing it to GoldenEye the whole time. GoldenEye made that much of an impact on my gaming.

I hope the project reaches its crowdfunding goal. The filmmakers are aiming for a 2017 release. If it makes it a more entertaining documentary, perhaps they should wait to release it when they think it’s perfect.

source: GoldenEra on IndieGoGo

 

GoldenEra: The Untold Story Behind The N64’s GoldenEye 007

Hands up those of you that haven’t played GoldenEye 007 on the Nintendo 64. If you have put your hand up, then we strongly urge you to rectify the situation and play this game at this instant – it is that damn good!

For the rest of you, we all know how awesome and revolutionary Rare’s game was on the N64. GoldenEye 007 was so good, that it created the template for all First-Person Shooter (FPS)  games that proceeded it, even till this day!

We would love to know more about the team and what went on in making this landmark game, but we all know how secretive Rare is, especially its enigmatic founding brothers, Tim and Chris Stamper. But, we are happy to report that our prayers have been answered!

To celebrate the 20th anniversary of GoldenEye 007, Melbourne based, Roller Coaster Productions is aiming to create a documentary on this influential console shooter, with the aim of exploring the untold story behind the game. The film, aptly titled GoldenEra, will examine how a young and inexperienced team were trusted to work on such a huge licence, how the game continued in spite of its cancellation, and most importantly, how they motivated each other to surpass all expectations and create a game that would shape the genre and delight players for years to come. GoldenEra will also delve into personal anecdotes from the game’s developers, critics, fans and celebrities – discussing how it shaped them and their lives. This documentary will celebrate the game that revolutionised the way we play together, in our lounge rooms and bedrooms with friends and family around the world. GoldenEra’s crowdfunding campaign and teaser trailer have already launched on IndieGoGo, so go and take a look and back it if you can!

GoldenEra – The untold story behind the game from Drew Roller on Vimeo.

We are quite confident in the pedigree of the GoldenEra filmmakers, Drew Roller and Narayan Pattison, with both having extensive content creation and film making experience, so this documentary is in very good and experienced hands. We’ll eagerly watch this IndieGoGo campaign!

source: GoldenEra Documentary

 

Top 5 Games Charts: December 1999

Thinking back to the 1999 Christmas season, we were still playing our Nintendo 64 quite a lot, but we were saving up frantically for a Sega Dreamcast. Star Wars games featured prominently in December 1999, but after the massive disappointment of The Phantom Menace prequel released earlier that same year, we steered clear of these games as a matter of protest. It was our loss, as some of these new Star Wars games on the 32-bit and 64-bit platforms were absolute crackers! Other notable games that we loved playing around that time were Driver and Soul Reaver on the Playstation.

Casting an eye over the top 5 December 1999 games charts for each platform, we were mostly looking forward to slicing and dicing in SoulCalibur and shooting zombies in House Of The Dead 2 on Sega’s Dreamcast!

What were your gaming memories from the 1999 Christmas season – tell us now on Twitter or Facebook!

PSX_150x150 1) Star Wars: Episode 1 – The Phantom Menace (LucasArts)
2) Driver (Acclaim)
3) Tony Hawk’s Pro Skater (Activision)
4) South Park (Acclaim)
5) Soul Reaver (Eidos)

 

N64_150x150 1) Star Wars: Rogue Squadron (Nintendo)
2) Star Wars: Episode 1 – Racer (Nintendo)
3) The Legend of Zelda: Ocarina Of Time (Nintendo)
4) F-1 Grand Prix II (Video System)
5) Quake II (Activision)

 

1) SoulCalibur (Namco)
2) Sonic Adventure (Sega)
3) Sega Worldwide Soccer 2000 (Sega)
4) Ready 2 Rumble (Midway)
5) House Of The Dead 2 (Sega)