Infographic of the Most Popular Consoles and Games by US State

Guest Post By: Evan S from JJGames

From the original Zelda games on the NES to GoldenEye 007 on the N64 and Grand Theft Auto: San Andreas on the PS2, we take a look at the consoles of choice for retro gamers across America.

You never forget the first time you completed Super Mario Bros. You also never forget the first time you held one of those iconic Playstation controllers or when the best way to troubleshoot a game was to blow in the cartridge.

Times have changed and new consoles have come and gone, but there’s still something to be said about those iconic gaming systems that we were raised on. Their games have a unique charm that no amount of fancy graphics can make up for, which is why we turn to emulators and why original NES games still in their boxes go for hundreds of dollars on eBay.

To celebrate the release of a new infographics, which digs into the favourite consoles by state and favourite games by states, we thought we’d jump on in and take a look at the data.

NOTE: The infographics are based on the number of units sold for each game/console on JJGames.com from 1999 to 2019. More than 2.5 million games sold.

[Click on each infographic to see a larger version]

 

Droolworthy Gaming Collection

Just when we thought we had seen a lot of amazing gaming collections, GameByte hits us between the eyes with Thijs Bastiaens’ (aka: Tiny Collector) droolworthy collection!

Don’t mind our jaw hitting the floor and please have your bib ready before you press play! You’ve been warned!


source: GameByte

 

Celebrating the Nintendo 64

We love celebrating anniversaries, especially the big milestones like new consoles that were released in Australia!

With that said, on this day [March 1] in 1997, Nintendo officially released the Nintendo 64 in Australia (and other PAL regions, like Europe).

We actually bought the Nintendo 64 on day one and immediately were hooked on Super Mario 64 and the fog-riddled Turok: Dinosaur Hunter. Once we played Wave Race 64 and later on, Mario Kart 64, we knew we made the right decision (and our PS1 was quickly packed away in favour of the N64!).

The Nintendo 64 provided many highlights for us, including all-night gaming sessions with friends and family – that GoldenEye 007 was an addiction y’all (and still is)!

We could go on and on about the Nintendo 64, but we would love to hear your memories about Nintendo’s last cartridge based console – hit us up on Twitter or Facebook.

Ausretrogamer Fun Factory – Number 1 for Fun

After one helluva gruelling week, we are glad to be in the Ausretrogamer Fun Factory!

We always feel at ease and relaxed when we are inside of our Fun Factory. We can sit here and pick an item to stare at (even a joystick!) and we immediately get flooded with nostalgic memories. Sometimes we may even turn something on to play.

For today, we are just enjoying the view and letting the nostalgia wash over us. Hang on, that didn’t last long, we have a hankering to play some Amiga games on the CDTV! And perhaps pinball to finish up…….

 

The Evolution Of Nintendo Consoles

A very cool video of the evolution of Nintendo consoles by our good friends at GameSpot Today I Learned!

Before some of you say, “But where is the Game Boy, DS and 3DS?”, relax, this is the evolutionary line of their consoles, not their handhelds. Having said that, it seems like the Virtual Boy doesn’t fit in any category 🙁

How many Nintendo consoles have you owned since their Color TV-Game 6?


source: GameSpot Today I Learned

 

The Classic PAX Aus 2017 Ticket Giveaway

*** THIS COMPETITION IS NOW CLOSED ***

Wanna go to PAX Aus 2017? Do you want an easy way to enter a ticket giveaway? If you answered yes to both of these questions, then you are in luck!

Thanks to our great friends at PAX Aus, we have 3 x double passes for Sunday (October 29) to attend one of the biggest and best gaming events in the southern hemisphere. To score one of these double passes all you have to do is tweet us your favourite retro gaming item(s) – be it a console, computer, game or accessory, we want to see what tickles your nostalgic nerve. Don’t forget to tag us in your tweet and use the hashtags #PAXAus and #ausretrogamer.

It doesn’t get any easier than that! So get cracking on photographing those retro gaming items, as entries close on October 4th at 8:00pm!

If you need convincing of how great PAX Aus is, then check out last year’s event.

For those of you that like to read T&Cs, here are the finer details of this most awesome giveaway:

  • Entries open to Australian residents only
  • Entries close on Wednesday October 4, 2017 at 8:00pm
  • To enter the giveaway, tweet us your retro gaming photos with the appropriate hashtags (#PAXAus and #ausretrogamer) and tag @ausretrogamer and @PAXAus
  • Entrants must follow ausretrogamer (to receive a DM if you are the winner!)
  • Winners will be notified via Direct Message (DM)
  • Winners will receive their tickets in the post (via Australia Post)
  • The winners (if interstate) will be responsible in arranging their own transport and accommodation in Melbourne

PAX Aus 2017 is on from October 27 to 29 at the Melbourne Convention and Exhibition Centre. Tickets / Badges are available here.

 

Superman 64: The Worst Video Game Ever Made

By: D.C. Cutler, U.S.A.

When I was a kid, I was so ecstatic when I read that Nintendo 64 was releasing a Superman game. I couldn’t wait to get my hands on it and play it.

Fortunately, my friend down the street bought Superman 64 before I did. I was lucky enough to never spend a dime on the controversial game made by Titus Software.

Superman 64 begins with Lex Luther telling you “You will never find your friends in this world…” That confused me. The game isn’t set in Metropolis, it’s set in Luther’s “virtual world.” You would think that the natural setting for a game starring Superman would be Metropolis. Too many cooks in the creative kitchen at Titus Software perhaps?

The dumb, unimaginative plot of the game has you (as the Man of Steel) go through a simple maze in Lex’s “virtual world” to save Superman’s friends. All you do for most of the game is fly through an unbearable number of rings that get tedious after ten seconds. Why did anyone think that this would make for an appealing game? It has the kiss of death for a console game: it’s boring.

It’s incredibly hard to control Superman’s course of flight at times. If you have Superman at the centre of your game, you would think developers would’ve had a surplus of ideas that they could incorporate into the game to make it exceptional. The game was released in 1999; there were a lot of back issues of Superman for them to pull appealing ideas from.

At one point in Superman 64, you have to pick up a police car and carry it to the end of a street…real exciting stuff. During one mission, you have to blow random tornadoes away with your super breathe. And yes, I just wrote that sentence.

“LEX WINS.” I got so sick of “LEX WINS.” And you hear Lex do some creepy, stoner-like chuckle every time he wins. Then, in all of that excitement, you have to fly through more rings. There are no instructions for how to fly or breathe your super breath. There are moments in the game where you have a timer, and then, during other stages, there’s no timer at all. It also takes a long time for Superman to get back up when he is knocked down. That was frustrating, and nothing about Superman’s ability to take a punch should be frustrating.

There were moments during Superman 64 where you would get stuck in corners of the game and it would take a moment to find a way to fly again. When I played this frustrating game, I had no idea that Titus Software hadn’t actually finished it. I found that out much later. But just from the confusing game play and the strange, green haze in Lex’s “virtual world,” it was obvious that Titus developers had a little trouble in the developing stage of Superman 64.

If flying through rings surrounded by a green haze sounds like a fun gaming experience, you may enjoy Superman 64? As a huge Superman fan and gamer, this game was a big disappointment. Titus should have never let this game see the light of day.