2018 Reset64 4KB ‘Craptastic’ Game Competition

We’re excited to announce the 2018 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2016 Craptastic Comp Winner: Goblin by Vanja Utne / Pond Software

In the 2016 competition, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the files put together must not exceed the 4KB limit.

We want craptastic game entries! Remember, the key word here is fun! We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET (via email) by 30th June, 2018 (23:59 GMT).

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RULES

Basic rules are as follows:

  1. The competition deadline is 23:59 GMT on the 30th June, 2018. All entries to be submitted to [email protected])
  2. All entrants must register at [email protected]
  3. Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  4. The competition will only begin when there are at least 5 registered entrants.
  5. All submitted games MUST be 4KB or less, compressed, and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap).
  6. The games must be previously unreleased and your own work, whether that be by yourself or as part of a collaboration.
  7. PAL must be supported, with additional NTSC support optional (but encouraged).
  8. Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  9. All applicants that submit a valid entry will be featured within the next issue of RESET magazine.
  10. Entries should be submitted exclusively to RESET by the competition deadline. Please feel free to share as you wish after the competition has ended (after the compo deadline has passed).
  11. There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  12. Judges *CAN* enter games themselves, but cannot self-vote (award points to their own release).
  13. Games must be submitted as freeware.
  14. Games will be published (not necessarily exclusively) on a future Reset Mix-i-disk for the whole world to enjoy, after the competition has concluded, and may be included on a future cartridge compilation.

4th place in the 2016 Craptastic Comp: Bonkey Kong by Graham Axten / Pond Software

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SCORING SYSTEM

The scoring rules are very simple. Depending on the number of entries, the judges will award points to each game over several criteria (as discussed below). If there are 6 entries, 6 points go to the best, then 5, 4, 3, 2 and 1 to the worst.

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

The criteria that each game will be evaluated on are:

Originality – New idea or “rip off”? Off the wall ideas encouraged.
Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
Execution – Execution of design, taking into account controls, NTSC/GS compatibility.
Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
Gameplay – A measure of how enjoyable the game is to play.
Lasting Appeal – replay value, addictiveness.
OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

When the panel has scored each game accordingly, the totals for each criteria will be divided by the number of judges to produce a mean average. These averages are then added together for each game to give a final score.

CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.
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PRIZES

A craptastic gaming comp requires craptastic prizes, right? Actual prizes and more sponsors will be announced soon!

For now, a big thank-you to the following sponsors for their support.

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ADDITIONAL INFORMATION

  • Keep an eye on the Reset64 Facebook page for more information.
  • If you would like to sponsor a prize, please get in touch!

So, what are you waiting for? Get coding, and remember, have fun!!

Previous competition (to help you get inspired): http://csdb.dk/event/?id=2483

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Unkle K / Reset C64
Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset… C64 magazine.

Follow Reset C64 on Twitter

 

 

Contra: Celebrating 31 Years Of Rock Hard Awesomeness

Contra, Gryzor or Probotector. No matter what name you know this classic Konami run and gun game by, you will definitely remember it as one tough mother of a game! Konami had an instant hit on their hands when they released the arcade machine on this day [February 20] in 1987. Happy 31st anniversary Contra, you irresistible force!

For those that have been away from Earth since early 1987, here is the lowdown on Contra:

Midnight, September 12 2631. The Marines catch sight of a small-sized meteorite that is fast approaching Earth. The meteorite plummets 20km north-east of New Zealand, at the Gal Mosquito Archipelago. The command keep watch of the meteorite.

Two years later, in December 2633, an intruder known as the Red Falcon is occupying the Gal Mosquito Archipelago and is planning the fall of mankind. Command orders confidential investigations at the enemy’s front base. The marine post orders for two “Contra” soldiers, Private First Class Bill “Mad Dog” Rizer and Private First Class Lance “Scorpion” Bean on a mission. The mission being: penetrate the insides of the enemy, destroy the front base and the entire centre of operation.

 

Best Atari Jaguar Games

If we had a dollar for every time we have been asked to list our favourite Atari Jaguar games, well, we’d be able to buy a few Snickers bars. Jesting aside, you can stop Googling for the ‘best atari jaguar games‘ as we present to you, the definitive list (in no particular order) of the best Atari Jaguar games of all time*

*List may change when another awesome Jag homebrew title is released!

Before you get all, “But where the hell is AVP?”, relax, it’s a great game, so it makes the honorary list:

  • Total Carnage
  • Defender 2000
  • Alice’s Mom’s Rescue
  • Hyper Force
  • Rebooteroids
  • Super Burnout
  • Alien Vs Predator

So there you have it. What do you reckon, agree or disagree? What are your fave Atari Jaguar games?

PS: If you want to have a robust discussion about our choices, hit us up on Twitter or Facebook.

 

Replicade X Tempest Mini Arcade Machine: The Early Bird Catches The Cool Worm

If you were like us, you may have backed New Wave Toys’ first Kickstarter which was a Replicade Centipede mini arcade machine.

When we got the note that their Replicade X Tempest mini arcade was now live on Kickstarter, we jumped on it right away! Yes, we broke our first New Year’s resolution – no backing Kickstarters in 2018, but we made an exception for this, cause it is that good.

The Replicade X Tempest Kickstarter has already blown past its goal, so this will happen and we can’t wait! For everyone that went gaga at our photos of the insert coin light up keychain, here is your chance to grab one by backing this campaign with as little as $25USD.

Instead of regurgitating all about New Wave Toys’ Replicade X Tempest mini arcade right here, why don’t you go and check out the Kickstarter now and decide for yourself.

source: Replicade X Tempest on Kickstarter

 

Double Dragon: Busting Heads For 30 years

If you have been with us since we began our retro gaming journey, you’d know that we are huge Double Dragon fans, especially the arcade game!

Speaking of the arcade, would you believe that Double Dragon is celebrating its 30th anniversary this year! It’s amazing that after three decades, this game is still being talked about with such affection.

Kung-Fu Master and Renegade may have preceded it, but Double Dragon was the first co-operative beat’em up on the arcade block. Who could forget the two Lee brothers punching, kicking, elbowing Black Warrior thugs to get to their damsel in distress. Let’s not spoil it for those that haven’t finished the game, but let’s just say that brotherly love doesn’t count.

Being the first co-op beat’em up game, Double Dragon paved the way for all that came after it and kickstarted the golden age of the beat’em up. Long live Double Dragon!

Interesting fact: Double Dragon’s arcade board is quite complex – instead of utilising an expensive 16-Bit CPU, the game runs on two 8-Bit CPUs with a third CPU dedicated to sound! How ingenuous!

 

Review of the Official SNK Book – NEOGEO: A Visual History

When you grab hold of a tome by Bitmap Books you immediately feel its quality in your hands. Like every other Bitmap Books publication, the high standard in aesthetics extends to great content within.

We found that with each page turn of the NEO-GEO: A Visual History book our pupils were dilating in joy at the eye popping and gorgeous visuals (the photography and artwork throughout this book is simply sublime) and the content on each page, like the rare interviews with key SNK staff (Yasuyuki Oda, Tatsuhiko Kanaoka and Hideki Asanaka) and the brilliant master games list for NEO-GEO, among other great content, simply elevates the book to bible status.

It is easy to see that the NEO-GEO: A Visual History book was a labour of love for its creators. The loving and painstaking detail that has gone into each of the 400 pages makes the reader stop and absorb it all before turning to the next eye popping page. With SNK’s official blessing, this is the one and only definitive English language book you will ever need based on the great NEO-GEO video game line, from the MVS, AES, CD to the Hyper 64 and NEO-GEO Pocket systems, and the aforementioned master games list. This book will be a permanent fixture on your coffee table for ease of access to great content and reference (oh yeah, and to show off its beauty to your friends).

If you are a NEO-GEO fan (or even if you are not!) or know of someone that is a NEO-GEO fan, this book is an absolute MUST GET! With Christmas around the corner, you can’t go wrong with this as a gift for yourself or for that SNK fan you know will appreciate this fantastic publication.

If you can only buy one video games related book this year, then let me make your decision quite easy, get NEO-GEO: A Visual History now!

NEO-GEO: A Visual History Collector’s Edition is available from:

  • Pixel Crib $109.99 AUD (free Australia-wide delivery)

What you get in the NEO-GEO: A Visual History Collector’s Edition:

  • The book comes protected in a full-colour heavy duty board slipcase
  • A set of 5 high quality A4 art prints protected within a card wallet
  • Comes with a 25mm black plated soft enamel pin badge
  • A sticker set comprising 2 A6 stickers of famous Neo-Geo logos

You better hurry, as the Collector’s Edition book is in limited quantity and will never be produced again!

The NEOGEO: A Visual History book (only) is available from:

Do yourself a favour and get this now. You won’t regret it!

NEOGEO: A Visual History was supplied for review by Bitmap Books and Pixel Crib

 

Super Size Me: Mega Nintendo Game & Watch Octopus

Remember when you carried your Nintendo Game & Watch (or the equivalent knock-off) in your pants pocket?

Now try and imagine putting this mega (193cm by 116cm) Nintendo Game & Watch Octopus in your pocket and then whipping it out for a quick play – your friends would have been thoroughly impressed 😉

This gigantic Game & Watch is the brainchild of computer scientists and one clever Australian, The Tominator – Dr Thomas Tilley. This would have blown our mind back in the day, as it does right now! Awesome stuff indeed.


source: WithProfessorTom