MAX: The Forgotten Commodore Computer

commodoremax_headerWe take a closer look at the long forgotten Commodore computer, the MAX MACHINE. Step back in time and take a look at this pretty little thing in the below pics!

Before you do go wandering down below to check out the MAX, let’s just pause and reflect on this Japanese made Commodore computer that never really got any market traction. The Commodore MAX Machine (aka: Ultimax in the US and VC-10 in Germany) was a home micro computer designed and sold by Commodore International in Japan at the beginning of 1982. It was the C64’s predecessor, and hence it was swiftly discontinued when the Commodore 64 went gangbusters! Due to it’s low production run, it is now considered a rarity.

The MAX did share the same CPU (MOS 6510) and SID (sound) chip as the C64, but that is where the similarities stop. With only 2KB of RAM, the MAX Machine was severly handicapped when compared to it’s bigger and more successful brother. One saving grace of the MAX was its ROM cartridges – they worked on the C64, and it also paved the way to the ‘freezer’ carts (like the Action Replay) due to the MAX compatibility mode that was built into the C64.

For those technically minded, here are the specs to whet your MAX appetite:

Operating system: MAX BASIC (Cartridge), 2047 bytes to program in, LOAD/SAVE support
CPU: MOS Technology 6510 @ 1.02 MHz
Memory: 2.0 KB, 0.5 KB color RAM
Graphics: VIC-II 6566 (320 x 200, 16 colors, sprites, PETSCII keyset)
Sound: 3 / 4 channel 6581 “SID” chip
Ports: expansion port (cartridge), RF/TV port, audio port, cassette port, 2 joystick ports

The MAX♦Machine bundle!

Nothing too exciting on this side of the box!

The back of the box reveals something out of this world!

Not to be outdone, the sides are look lovely!

Not sure about those keys, but it’s still beautiful

Taking closer look at the membrane keyboard…

The MAX does have a few interfaces to insert bits into them!

Not matter which way you look at it, the MAX Machine has gorgeous curves

Aha, so the model reveals itself, it’s the MAX-04!

Even the MAX requires power! Oh, and it’s all RF baby!

No gaming computer is complete without a killer game! 

Hook us up to the MAX!
image source: eBay

Awww – A Tiny Commodore PET

pet-2 Follow this Adafruit tutorial and you can have your very own 3D printed mini replica of the iconic Commodore PET (Personal Electronic Transactor) computer.


Video source: Adafruit Industries on YouTube

Source: Adafruit via Laughing Squid


msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter



Reset Podcast Episode 01: The Hewson Episode

reset_podcast_eps1_hdrIf you have ever wondered what shenanigans go on behind the scenes in creating a retro computing magazine, then you are in luck! For those of you in the know, the Reset magazine crew got together for the inaugural podcast of the same name to chat about the making of Reset issue #9 (it was the Hewson Consultants theme issue).

If you weren’t in the know, now you know! Listen in and make sure you grab the issue for free over here!

source: Reset on Soundcloud


Shotgun: 4-Player Death Match On Your C64

shotgun-box-contents-1What’s better than playing a death match with a friend in the same room? Playing a 4-player death match with your closest mates in the same room on your venerable Commodore 64!

Forget Goldeneye 007 on the N64, we give you Dr Wuro Industries’ Shotgun! This fast-paced death match game is available to download for free or you can grab the awesome boxed version (€16.90 + shipping) which comes in a plastic box with a flip-cover (which can be turned around to showcase the different covers), a 5.25″ floppy disk and a printed manual! The boxed version also comes with three additional extras – everyone loves surprises!

So grab the Protovision 4-player interface, plug in four joysticks, invite three of your closest friends and load Shotgun for some death match shenanigans on your C64 – let the rage begin!


shotgun-box-contents-2image source: Dr Wuro Industries


Press Play On Tape: The Commodore Is Still Keeping Up With You

PPOT17_TitleAs Commodore 64 month draws to a close, episode 17 of Press Play on Tape rolls in to prove that the Commodore is still keeping up with you! Hosts Alex and Aaron are joined by Ant Stiller and Hellfire64’s Rob Caporetto on a round-table discussion on everyone’s favourite 34 year old breadbin.

The group discusses what makes the system special to them, how they’ve been celebrating C64 month, and if there’s anything they’d ever do to change the system. There is also a look at some of the brand new releases that have caught their eye in recent times, and a few of the upcoming titles on the horizon.

The audience were challenged to come up with what game defined the Commodore 64 for them. The lads definitely weren’t ready for the overwhelming response – definitely proving that people are still keeping up with the Commodore!

This episode of Press Play On Tape along with all previous podcasts can be found on Podbean and also iTunes – we’d love it if you gave us a review while you’re there. It all helps!

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram




Press Play On Tape: The One Where Sega Released A Computer

PPOT_16_SegaIs it See-ga or Say-ga? This and many more interesting things are discussed as the Press Play On Tape podcast hosts take a look at that one time Sega entered the home computer market. Joined by Tim Arnold from the Retro Domination and +3 to Geekdom podcasts, the lads explore Sega’s history in the lead up to, and following the release of their SC-3000 computer.

The guys discuss the different versions of the SC-3000 and where it was released, before taking a peek under the hood to see what hardware drove it. Listen in as they talk about the accessories Sega made for their home computer – including what might be one of the most expensive floppy disk add-ons ever! It’d be a boring computer without games, and given Sega’s arcade history, there’s plenty to be discussed. The team runs through some of the games for the SC-3000, including a unique hidden gem from two of Sega’s greatest developers that you’ll only find on the SC-3000 (and SG-1000)!

This month Daz finally gets his chance to pick Activision as the publisher of choice. As the world’s first independent games publisher, Activision had a huge library of games to choose from, yet the audience still manage to pull a few out from left-field!

Regardless of how you pronounce Sega, the Press Play on Tape team won’t judge you. Hope you enjoy this month’s podcast!

PRESS PLAY ON TAPE podcasts are available on iTunes and Podbean


blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram




DIY: Apple III Raspberry Pi Case

Apple III

DIY’ers never cease to amaze us here at ausretrogamer HQ. Take this latest DIY 3D printed Raspberry Pi case by Charles Mangin as a perfect example!

Being a fan of Apple’s classic computers, Charles has designed a Raspberry Pi case based on the Apple /// computer. Charles’ labour of love shines through on this DIY project – it is simply a work of brilliant art!

[via Hackaday]

source: Charles Mangin