Iconic Movie Cars In 8-Bit

Everyone loves a nostalgia trip. They take you back to a time once forgotten, and with these awesome gifs, done by car leasing company Select Car Leasing as part of a quiz, you’ll get that two-fold, with these legendary movie motors, re-vamped into an iconic, old-school 8-Bit style.

First, we have everyone’s favourite time-travelling vehicle, the DeLorean, Marty McFly’s mode of transportation to go back and forward through time in the unforgettable Back To The Future films. The DeLorean, which had to reach 88 mph in order to time travel, is actually back in production, being pieced together in Texas, rather than in Northern Ireland where the original was produced.

This Aston Martin V12 Vanquish is probably more famous for the epic ice chase/battle it had in the James Bond film, “Die Another Day” than it is as a standalone classic bond car. Going up against Zao’s Jaguar XKR, the two cars had possibly the greatest one-on-one battle of the Bond franchise, flipping over missiles and crashing through ice walls, with the baddy meeting his demise after being impaled by an ice chandelier.

The guys at Select Car Leasing couldn’t do work on iconic movie cars without putting at least one Batmobile in. Here is the first Batmobile that hit the movie theatres back in 1989 when the first Batman film arrived starring Michael Keaton as the caped crusader.

Not all of movies’ most iconic cars were restricted to driving on the road you know? Here we see the Spinner from the classic cyberpunk film, Blade Runner that featured Harrison Ford as main character Rick Deckard. These flying Police cars were used to survey the general public from the skies and will be seen again in the upcoming remake, Blade Runner 2049.

And finally, another motor that could take to the skies, possibly the most iconic car in movie history, the amazing Chitty Chitty Bang Bang. This vehicle looks fantastic but according to lead actor Dick Van Dyke, saying that Chitty Chitty Bang Bang was “a little difficult to manoeuvre, with the turning radius of a battleship”.

You can see more awesome 8-Bit movie cars by taking Select Car Leasing’s quiz here, which includes vehicles such as the Ecto-1 from Ghostbusters, Mad Max’s Interceptor, Herbie and a really cool transforming Bumblebee!

 

Atari Table Pong Project: More Than A Coffee Table

Back in March of this year we told you about the incredible Table Pong Project Kickstarter. Raising in excess of US$335,000, this project was always going to be under huge scrutiny. Well, we are happy to report that the project is on track and the early prototype looks absolutely amazing! We honestly can’t stop staring at this gorgeousness!

If you want to see how awesome this coffee table is, then put on some water proof clothing, as you will be drooling with excitement! Oh yeh, if you want to deck out your house with a great interactive coffee table, then hit Table Pong Project’s pre-order page right now.

Now imagine if we had one of these tables in the Classic Gaming Area at PAX Aus 2017 – it would totally blow everyone’s mind. We may need to have a chat to the Table Pong Project crew *wink*


source: Table Pong Project

Superman 64: The Worst Video Game Ever Made

By: D.C. Cutler, U.S.A.

When I was a kid, I was so ecstatic when I read that Nintendo 64 was releasing a Superman game. I couldn’t wait to get my hands on it and play it.

Fortunately, my friend down the street bought Superman 64 before I did. I was lucky enough to never spend a dime on the controversial game made by Titus Software.

Superman 64 begins with Lex Luther telling you “You will never find your friends in this world…” That confused me. The game isn’t set in Metropolis, it’s set in Luther’s “virtual world.” You would think that the natural setting for a game starring Superman would be Metropolis. Too many cooks in the creative kitchen at Titus Software perhaps?

The dumb, unimaginative plot of the game has you (as the Man of Steel) go through a simple maze in Lex’s “virtual world” to save Superman’s friends. All you do for most of the game is fly through an unbearable number of rings that get tedious after ten seconds. Why did anyone think that this would make for an appealing game? It has the kiss of death for a console game: it’s boring.

It’s incredibly hard to control Superman’s course of flight at times. If you have Superman at the centre of your game, you would think developers would’ve had a surplus of ideas that they could incorporate into the game to make it exceptional. The game was released in 1999; there were a lot of back issues of Superman for them to pull appealing ideas from.

At one point in Superman 64, you have to pick up a police car and carry it to the end of a street…real exciting stuff. During one mission, you have to blow random tornadoes away with your super breathe. And yes, I just wrote that sentence.

“LEX WINS.” I got so sick of “LEX WINS.” And you hear Lex do some creepy, stoner-like chuckle every time he wins. Then, in all of that excitement, you have to fly through more rings. There are no instructions for how to fly or breathe your super breath. There are moments in the game where you have a timer, and then, during other stages, there’s no timer at all. It also takes a long time for Superman to get back up when he is knocked down. That was frustrating, and nothing about Superman’s ability to take a punch should be frustrating.

There were moments during Superman 64 where you would get stuck in corners of the game and it would take a moment to find a way to fly again. When I played this frustrating game, I had no idea that Titus Software hadn’t actually finished it. I found that out much later. But just from the confusing game play and the strange, green haze in Lex’s “virtual world,” it was obvious that Titus developers had a little trouble in the developing stage of Superman 64.

If flying through rings surrounded by a green haze sounds like a fun gaming experience, you may enjoy Superman 64? As a huge Superman fan and gamer, this game was a big disappointment. Titus should have never let this game see the light of day.

 

Night Trap: The Cult SEGA CD Classic Returns

Soooooo, were you one of the (un)lucky thousands of gamers to snag yourself the FMV (Full Motion Video) Sega CD cult classic, Night Trap? If you managed to get one, then you better get ready for some voyeuristic cheesiness!

For those of you thinking, “what the f… is Night Trap?”, welllllll, let us bring you up to speed: Night Trap has players take the role of a special agent tasked to watch over teenage girls visiting a house which, unbeknownst to them, is full of danger. Players watch live surveillance footage of the house and trigger traps to capture anyone seen endangering the girls. The primary antagonists are Augers, vampiric beings hellbent on capturing the girls for their blood. The player can freely switch their view between different cameras to keep watch over the girls and eavesdrop on conversations to follow the story and listen for clues.

Night Trap was the first interactive movie released for the Sega CD / Mega CD and one of the primary games responsible for popularising full-motion video (FMV) games 25 years ago. We can all thank Night Trap for causing controversy at the time which inevitably led to the creation of the Entertainment Software Rating Board (ESRB).

OK, if you missed this Limited Run Games remastered Night Trap for the PS4, don’t fret, you can still play the original.

The original voyeuristic game, Night Trap

 

Retro Gamer Issue 171 is Out Now!

Extra! Extra! Read All About It! The latest Retro Gamer, issue 171 has hit the physical and virtual newsstands!

We are huge fans of Retro Gamer covers, but this one takes the cake – it is simply awesome! Behind this gorgeous cover you’ll find a myriad of retro gaming features to satisfy your nostalgia hunger. Still not convinced? Here is a taste of what’s inside this issue:

  • The Kings Of Donkey Kong – We quiz the high scores past and present about Nintendo’s hit arcade game.
  • Pushing The Limits: R-Type (Spectrum)
  • SNES Mini Feature
  • Making Of Saboteur II
  • Hardware Heaven: Sinclaur QL
  • Licence To Thrill: Aliens
  • Archives: Introversion Software
  • Making Of Wild Guns
  • In The Chair: Simon Phipps.
  • Ultimate Guide: Zaxxon
  • Peripheral Vision: Super Scope
  • Retro Revival: Shadowfax
  • Making Of Arch Rivals
  • Retro Revival: Super Adventure Island
  • The Unconverter: Spider-Man The Videogame
  • Lost In Translation: Enduro Racer (Master System)
  • Future Classic: Undertale
  • Retroinspection: PocketStation
  • Minoirty Report: Game Boy Advance
  • Retro Revival: Dungeon Explorer
  • Back To The Noughties: August 2000
  • Classic Moments: Mischief Makers

source: Retro Gamer

 

Unofficial Super Mario 64 Maker Released for the N64

Just in case you were visiting Mars and just came back to Earth, there is now an unofficial Super Mario 64 Maker for Nintendo’s 64-bit beast! The brainchild of this awesomeness is Kaze Emanuar, the coder extraordinaire!

For those gamers itching to let loose with their Super Mario 3D level creativity on the N64, you better grab your trusty Nintendo 64 controller and get busy! For instructions on how to do all this stuff, go here (and click on show more).

Don’t believe us? Then you better take a gander at this!


source: Kaze Emanuar

 

Let’s Get Physical with Wonder Boy The Dragon’s Trap

Hold onto your swords peeps, Limited Run Games will be releasing physical copies of Wonder Boy: The Dragon’s Trap on the PS4 this Friday (August 4) – North American time (midnight Friday in Australia) !

There will be 5,000 copies of the Standard Edition and 3,000 of the Collector’s Edition with limits (per customer) to ensure everyone has a fair chance of grabbing this wonderful game!

Standard Edition: 5,000 copies, with a limit of two per customer!

Collector’s Edition: 3,000 copies with a limit of one per customer!

source: Limited Run Games