A Rare Look Inside Nintendo During the SNES Era

If you’ve ever wondered what it was like in the Nintendo offices during their Super Nintendo days, then this excerpt  from the 1994 French documentary film Otaku is exactly what you are looking for!

Thanks to William Cladley from Game Escape for discovering this film and for adding English subtitles! Oh yeah, you’ll all recognise a younger Shigeru Miyamoto who even back then was always striving for a balance in creativity and management – both attributes have served him well.


source: Game Escape

R-Type III and Super R-Type Return with the Ultimate Collector’s Package

Since we are on an R-Type kick (Ed: check out yesterday’s story), we thought we might as well continue rolling with more (great) news relating to this venerable shoot’em up.

Retro-Bit® is set to package two of the most iconic and critically-acclaimed IREM® shoot ’em ups together in one 16-bit cartridge for the first time this month (August) with the release of R-Type®III and Super R-Type® Collector’s Edition.

First released in 1991 alongside the Super Nintendo Entertainment System®, Super R-Type® was hailed as “easily the best Super NES® shooter on the market” by Electronic Gaming Monthly (September, 1991) and “an outstanding piece of work” by GamePro (November, 1991). It sees the formidable R-9 once again go up against the evil Bydo Empire in seven intense stages inspired by the 1989 arcade game R-Type II®.

Three years after the series’ explosive Super NES® debut, the Bydo Empire returned in R-Type III®: The Third Lightning. Named “the best shoot ’em up to appear in a long time” by SNES® Force (March, 1994), the popular action game puts players in control of the most powerful and versatile R-series vessel yet — the R-90 Ragnarok. Equipped with Round, Shadow, and Cyclone Forces of power, as well as the ability to warp between dimensions, R-Type III was an epic fight for Earth’s survival.

Bundled together for the first time ever, R-Type III and Super R-Type Collector’s Edition will include a 16-bit cartridge that can be played on the Super NES®, Super Famicom and select Retro-Bit® consoles. The exclusive hard embossed collector’s box will come loaded with a full-colour instruction manual featuring original artwork, R-Type branded notebook, exclusive sticker collection and an individually numbered certificate of authenticity, along with art prints by the world-renowned artist Paul “OtaKing” Johnson from his R-Type fan-inspired anime collection. Retro-Bit has also collaborated with FiGPiN® to create a limited edition R-Type pin set.

“R-Type is back with the limited edition collector’s package gamers have been asking for,” explains Ron Pang, Vice President of Marketing and Sales at Innex Inc. “We’re taking two of IREM’s most iconic 16-bit shooters and offering fans the ultimate collection of exclusives, high-quality content and value at an attractive price. R-Type III & Super R-Type Collector’s Edition and Holy Diver are just the first of many possible exclusive releases from Retro-Bit® Publishing.

“Shoot ’em up fans looking to take the fight to the Bydo Empire will need to act fast, as production will be limited to only 2,900 units in North America and 2,800 in Europe. The first one-thousand units in each region will come with an exclusive Galactic Blue cartridge. R-Type III and Super R-Type Collector’s Edition is currently available for pre-order and will retail for USD$59.99 when it begins shipping in late August.

More information can be found at Retro-Bit.com/r-type.

We may have to get in touch with Retro-Bit to see if we could have this cartridge in time for PAX Aus 2018!

source: Retro-Bit

 

Review of the SNES / Super Famicom: A Visual Compendium

When it comes to video gaming related compendiums, Bitmap Books has got you covered. One of their first efforts, the cleverly titled Commodore 64: a visual commpendium was an absolute ripper. We still love and cherish our C64 commpendium, especially the nostalgic buzz we get when flicking through its pages and finding games that we may have forgotten about. That C64 commpendium was the start of Bitmap Books’ journey into publishing awesome gaming related tomes.

Fast forward to today and we are once again wowed by their latest publication, the SNES/Super Famicom: a visual compendium! Not only is this compendium double (and then some!) the size of the Commodore 64 one, it boasts content that you would not normally find in a book like this. We were expecting the games coverage (of course), but the variety of content and contributions from industry legends, like Eugene Jarvis (Ed: OMG!) really blew us away!

The first thing that struck us when we received the SNES/Super Famicom: a visual compendium was its beautiful lenticular fascia slipcase. As mentioned, the size of this compendium (it’s 536 pages!) did get the 16-bit nostalgic nerves tingling immediately. We can bang on about the premium quality and finish, but we have come to expect this from Bitmap Books, which is a great feather in their cap.

The SNES (Super Famicom in Japan) was Nintendo’s entrant in the bitter 16-bit console war with Sega’s Mega Drive/Gensis. Selling almost 50 million consoles worldwide, it made Nintendo’s console a firm favourite with millions of gamers around the globe. If you owned or played on one of these 50 million SNES/Super Famicom consoles, then this compendium is for you!

SNES/Super Famicom: a visual compendium offers a visual snapshot of the best games, developers, box art and product design from across the territories it sold in. As the name suggests, it is a visual book designed to stir up excitement and nostalgia for Nintendo’s fantastic 16-bit machine and its legacy of classic video games. From the varied and amazing visual content, we absolutely loved the behind the scenes look at the creation of the SNES product / console packaging – a fascinating insight into the design team’s thinking!

This is really an easy review to do as the subject matter and quality finish truly sell themselves. Do yourself a favour and grab this compendium before it sells out!

SNES/Super Famicom: A Visual Compendium was kindly supplied for review by Bitmap Books

 

The Evolution Of Nintendo Consoles

A very cool video of the evolution of Nintendo consoles by our good friends at GameSpot Today I Learned!

Before some of you say, “But where is the Game Boy, DS and 3DS?”, relax, this is the evolutionary line of their consoles, not their handhelds. Having said that, it seems like the Virtual Boy doesn’t fit in any category 🙁

How many Nintendo consoles have you owned since their Color TV-Game 6?


source: GameSpot Today I Learned

 

SNES Classic Mini: To Hack Or Not To Hack, That Is The Question

Hack or not to hack the SNES Classic Mini: that is the question and my dilemma! On the one hand, I want the SNES Mini to remain as it was intended by Nintendo, and on the other, I want to load it up with more games than you can poke a stick at!

Apart from entering the murky waters of gaming rom legalities, I also don’t want to risk bricking my cute little SNES. I am aware that the hack to load more games is well tested and there are easy to follow instructions out there, but I choose to leave my SNES Classic Mini as is – with its 21 legal video games!

I’ll admit that in the past I dabbled in the shadows of piracy by exchanging C64 games on tape in the schoolyard. Even though I thought it was cool to do this back in the day, I am now filled with regret that I had cheated the creators of making a pretty penny for their creation. The other and less moralistic reason for not wanting to hack my SNES Classic Mini is that I’ know I would suffer from being spoiled for choice. When faced with a choice of hundreds of gaming roms, I know I’d skim past a fair few of them, thus missing out on playing some real gems, and worse still, not play a load of games due to the sheer volume of choice.

Whatever your choice, you can do whatever you see fit with your SNES Classic Mini. I just chose to leave mine alone.

 

Is the ‘Alien’ Universe So Beloved?

By: D.C. Cutler, U.S.A.

Another multiplayer shooter title set in the “Alien” cinematic universe for consoles and PCs is in the works at game developer Cold Iron Studios. The developer was just acquired by FoxNext Games, part of 21st Century Fox.

Aaron Loeb, FoxNext Games president of studios, said in announcing the deal, “…all of us at FoxNext Games are thrilled to be working with them (Cold Iron) as they create an action-packed persistent world, steeped in the mysteries of this beloved ‘Alien’ universe.”

Loeb’s quote got me thinking: Is the “Alien” universe still “beloved”?

“Alien: Covenant” was a big disappointment at the box office. It doesn’t seem like the best time to invest in making a new “Alien” game. There needs to be a break from the “Alien” franchise for a while. I’m an “Alien” universe fan. “Alien 3” for Super Nintendo and “Aliens: Colonial Marines” for Xbox 360 are two of my all-time favourite video games. And James Cameron’s “Aliens” is one of the greatest action movies ever made.

When it comes to first-person shooter games, it’ll be hard to top “Aliens: Colonial Marines.” If FoxNext Games and the creative team at Cold Iron can create something as entertaining as “Colonial Marines” it’ll be a surprising accomplishment, but fans of the “Alien” universe are not demanding a new game. But if they make something fun and original, I’ll probably be buying it on the day of its release.

Lately, with the films “Prometheus” and “Aliens: Covenant,” I’ve felt a little burned by the franchise. I did find the third act of “Covenant” entertaining, but overall, it felt like forced storytelling by the legendary Ridley Scott.

Game play is key; although, could a new game set in the “Alien” universe tell a better story than some of the recent films? As an “Alien” fan, I’ll keep my hopes up that FoxNext Games can produce something distinctive.

 

image source: jonvilma.com

 

The SNES Classic Mini Is In Da House

We may have missed out on the NES Classic Mini, but we were determined not to repeat the same mistake twice!

When the SNES Classic Mini was announced earlier in the year, we jumped in early to lock in our pre-order. Well, the wait is finally over and we have our grubby mits on Nintendo’s latest (and best) Classic Mini system.

Our initial impression is that it is so small and cute! Leaving the aesthetics aside, the console connects easy to any newer TV (via HDMI) with the correct aspect ratio. You can power your SNES Classic by connecting it to your TV’s USB interface – no more worrying about a power outlet. The most important part of this whole Classic Mini thingy are the games, and what a stellar list! The bundled SNES Classic Mini games reads like a who’s who of the greatest games of all time. Just when you thought Nintendo could not top this, they have also thrown in the previously unreleased Star Fox 2!

Did you get yourself a SNES Classic Mini? If you did, we would love to know what you think – hit us up on Twitter or Facebook!

Anyway, enough chatting, time to play!