Oh wow, the cheesiness of this long-form 1990 Microsoft Excel commercial is absolutely dripping!
The cringe factor is off the charts too. It’s like a slow-moving train-wreck, you can’t keep your eyes off it!
source: Wall Street Oasis
The Pop-Culture E-Zine
Oh wow, the cheesiness of this long-form 1990 Microsoft Excel commercial is absolutely dripping!
The cringe factor is off the charts too. It’s like a slow-moving train-wreck, you can’t keep your eyes off it!
source: Wall Street Oasis
Good ole Tiger Electronics, they were quite late to the handheld game (pun fully intended) with Nintendo well and truly taking that crown with their Game & Watch series.
Nevertheless, Tiger were prolific in releasing many classic titles on their handheld platform, with the likes of Double Dragon, Sonic The Hedgehog and Street Fighter II to name just a few, getting the Tiger Electronics handheld treatment. One key feature of Tiger games was that they were particularly frustrating and almost unplayable, but we still loved them.
When we came across Robert Penney’s (aka: Penney Pixels) reimagined Elden Ring getting the Tiger Electronics handheld treatment, we knew we had to let you all know about it! Robert’s novelty creation is part of his hobby of making fake retro game animations, with this particular creation being quite clever in capturing the Tiger Electronics look and feel.
We asked Robert to tell us more about his Elden Ring Tiger Electronics creation, especially how long it took to make, this is what he had to tell us:
“It took roughly a month to put together, but hard to say exactly. I would do bits and pieces on it in the evenings in small chunks. But the core animation was only a few weeks. I got a bit caught up in the texturing and trying to make it look as authentic as possible which took longer than it should have, but it was a labour of love so I enjoyed that aspect of it in a therapeutic way.The concept itself was based on the humour of a lot of my game animations. In this case it was aimed at Tiger Electronics ports. Those handheld games are certainly charming to look back on now, but most would agree they left a lot to be desired in comparison to the original versions. So I took that concept to the extreme by taking the highly detailed, complex and vast world of Elden Ring and crushing it down to a shell of its former self. 99% of the original game was stripped away (It’s just Limgrave and a few basic trash mob enemies while the real Elden Ring has over a hundred bosses) and I kept the RPG elements, a spirit summon and the levelling up system. Elements all far too intricate to include properly in a little LCD handheld meant for short car journeys. I also wanted to juxtapose the difficulty between the real version and my terrible fictional port. While Elden Ring is challenging in true FromSoftware spirit, this Tiger Electronic is difficult in another way. It’s hard to see what’s going on, has fiddly controls, minimal animation frames and just downright unfair.”
source: Penney Pixels
If you were in the market for an Atari STE and were stumped on how to use, then this 28 minute promo film from 1990 may help!
The cheese factor is off the scale in this video, but we couldn’t look away, as there were some things we actually learned or were reminded of that we had forgotten about our 16-bit Atari!
Watch it, as you may learn something new too (or at least rejog your memory) 😉
source: Computer History Archives Project
What an absolute blast from the past this is! We absolutely love raw VHS video footage, especially the kind from the early 1980s!
We commend the Bally’s Aladdin’s Castle employee that had the foresight to film inside the arcade centre, filled with absolute classic arcade and pinball machines, that one day this video would be cherished by a generation (or two) of gamers across the globe! This is what a throwback Thursday should be like every week.
Sit back and enjoy this 15 minute trip down nostalgia lane…..
source: Jon Exidy Jamshid
It’s time to look at the entire behind-the-scenes history of the Legacy of Kain franchise including Blood Omen, Soul Reaver and everything in-between! Thanks to Slope’s Game Room 🙂
source: Slope’s Game Room
We love finding old raw footage from the golden age of arcade gaming. This time, it is from a Tokyo arcade parlour from 1979.
As we wind back the clock some 40+ years, this news story features Tokyo’s arcade parlour, World Game, as it stood in 1979! It is so awesome to see patrons pumping coins into arcade machines, like Space Invaders, just like we did all those years ago!
source: btm0815ma
By David Cutler
By: D.C. Cutler, U.S.A.
Recently, a production image of the HBO series “The Last of Us” was released. It’s our first look at the cable show based on the iconic video games “The Last of Us” and “The Last of Us: Part II.”
The first image has great attention to detail. It’s not much, it’s just Joel and Ellie looking out across a field at abandoned plane wreckage. It would have been nice to get a face reveal, but the image of the two main characters from behind is a smart marketing tease.
Pedro Pascal has been cast as Joel, the game, and series’ smuggler and main protagonist. I’ve been a Pascal fan since his brief stint on “Game of Thrones.” His starring role on the Netflix series “Narcos,” opposite the great Boyd Holbrook, was where the 46-year-old actor gained international fame as the cold, DEA agent who is obsessed with capturing Pablo Escobar. The pairing of Pascal and Holbrook is one of the best fictional, law enforcement pairings in recent television history. I’ve watched “Narcos” several times for the writing and characters. When I heard the news that Pascal was cast as Joel in “The Last of Us” series, I was instantly excited to see what HBO will do with the popular property.
The idea of “The Last of Us” as a television series or limited series is better than a movie. A series gives the story more chance for expansion and the ability to develop the characters. The game already has a rich world that can be expanded on with the right show runners who know the universe.
To me, like many others, “The Last of Us” franchise always had a “The Walking Dead” feel to it. Even the production image that was released looks a little like a scene from the AMC “The Walking Dead.”
Post-apocalyptic properties are hot right now. Could “The Last of Us” be the next must-see HBO show? They haven’t had a monster hit like “The Sopranos” or “Game of Thrones” in several years. The production still didn’t show much, but it was just enough of a tease to peak the interests of the megahit game’s fans.
Now this is so darn cool! A robot creates a giant Super Mario Bros. mural out of a record breaking 102,600 dominoes in a little over 24 hours! We bet that this has now piqued Skynet’s interest.
NASA engineer, Mark Rober released the below video and stated that he was happy to finally have it out after 5 years of development. Using precision-engineered toppling dominoes, the clever robot, dubbed “Dominator”, can setup 300 dominoes at a single time – imagine the amount of hands you would need to do the same!
Who said hard work doesn’t pay off?! Well done to Mark and team for creating an ingenious robot that can create impressive murals like this one.
source: Mark Rober
story source: laughingsquid
Who doesn’t like building stuff with K’Nex?! We sure do!
After drooling over the K’Nex Mario Kart, we now have a full-sized working pinball machine made out of K’nex! We honestly can’t stop watching this video. Ah, to have the skills and smarts to build such an awesome thing!
source: Tyler Bower
story source: hackaday
We love finding these promo videos of arcade games we used to love and play at amusement centres back in the day.
The below promotional video is for Sega’s Scud Race arcade game from 1996. Scud Race (Sports Car Ultimate Drive) was also known as Sega Super GT in North America.
Oh yeah, keep an ear out on how “Sega” is pronounced in this promo video – long live See-gah!
source: Australian Pinball Museum
© 2012 – 2024 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.
Please see our Privacy Policy for details on how we treat your personal information.
If you like what we do, you can shout us a coffee on Ko-fi :-)