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Retro Gaming Culture

‘Mary Shelley’s Frankenstein’ video game on the SNES

December 22, 2025 By ausretrogamer

By: D.C. Cutler, U.S.A.

After watching Netflix’s “Frankenstein,” I recalled how much I enjoyed playing “Mary Shelley’s Frankenstein” on my Super Nintendo.

“Mary Shelley’s Frankenstein” looked great on my Super NES. The graphics were typical for an action platform, but at the time of its release, it just looked better than other single-player games of its time. The Creature’s look was genuinely scary to me, and the game recreated the look from the Kenneth Branagh film completely. The game followed the plot of the movie closely. I’m not sure how the weapon of the blue ball of negative energy came about in the game; it wasn’t in the 1994 film. But the weapon is very useful as The Creature plods through the streets of Ingolstadt, Bavaria.

The game does get a little redundant the further you get into it. The ending is anticlimactic. It’s so disappointing, but I do like the ice landscape that The Creature must maneuver to get to its maker. I guess it’s a satisfying ending if you dislike Victor Frankenstein.

When I read the novel “Frankenstein” in college, I didn’t like it very much. When my class was assigned to read the Shelley classic, I thought, I love the video game, the book must be great as well. I was disappointed, but there were memorable moments in the novel.

Watching Guillermo del Toro’s “Frankenstein” on Netflix has made me want to go back and read the book. Toro’s film was fantastic. He put you in a world that felt so authentic and gothic. An adaptation of his film into a video game on PS5 or Xbox could be amazing. The Netflix film is far superior to the 1994 film which starred Robert De Niro as The Creature. Del Toro’s film was much more engaging, and Jacob Elordi’s performance as The Creature is worthy of an Oscar. Elordi’s The Creature would be an amazing central character in a modern game that takes you from the lab in the castle to the countryside, fighting off various threats. In the film, The Creature’s fight with a pack of deadly wolves was an outstanding action sequence.

 

Filed Under: Retro Gaming Culture Tagged With: D.C. Cutler, David Cutler, Frankenstein, gamer, gaming, Geek, Mary Shelley’s Frankenstein, Mary Shelley’s Frankenstein video game, Netflix, Netflix Frankenstein, Old School, Retro Gamer, retrogaming, SNES, super nintendo

Be Merry, Retro Friends!

December 19, 2025 By ausretrogamer

🎄✨ Be Merry, Retro Friends! ✨🎄

As the year winds down and the CRT glow softens for the night, we just want to say a huge THANK YOU to every single one of you who stopped by AUSRETROGAMER this year.

Whether you popped in for a quick nostalgia hit, deep-dived into retro reviews, argued the finer points of PAL vs NTSC, or just enjoyed indulging us while we indulged you – we genuinely appreciate you choosing to spend your time with us. Long may that continue. ❤️

Your clicks, shares, and passion for all things retro are what keep the joysticks wiggling and the cartridges clicking into place. Without you, it’d just be us talking to ourselves in a dimly lit arcade… and while that does sound appealing, this is much better.

We hope your festive season is packed with:

  • High scores 🕹️

  • Glorious chiptunes 🎶

  • Retro gifts under the tree 🎁

  • And zero blown capacitors ⚡

We’ll be powering down briefly, but don’t worry, we’ll be back in 2026, which just happens to be our 14th year of celebrating retro gaming goodness. Time flies when you’re having fun, eh?

Until then: be merry, stay retro, and thanks again for being part of the AUSRETROGAMER journey.

See you in 2026! 🚀🧡

Filed Under: Retro Gaming Culture Tagged With: ausretrogamer, Christmas, gamers, Geek, Happy Holidays, Happy New Year, Merry Christmas, Merry Xmas, Old School, retrogaming

From RRP to Ridiculous: The Scarcity of the Mega Drive Mini 2

December 15, 2025 By ausretrogamer

Blink and You’ll Miss It: The Mega Drive Mini 2 Scalper Problem

Once upon a very recent time, the Mega Drive Mini 2 quietly slipped onto shelves, and just as quietly vanished. Limited production runs, region-specific releases, and near-zero restocks turned what should’ve been a celebration of Sega’s 16-bit legacy into a full-blown scavenger hunt.

Fast-forward to today and the story gets ugly. These tiny nostalgia machines are now scarcer than rocking horse poop, with online marketplaces flooded by resellers asking eye-watering prices – often $450–$700 AUD for consoles that are already used. Boxes opened, controllers handled, yet priced like museum pieces. Classic scalper behaviour.

What makes it worse is that the hardware hasn’t changed, the games haven’t grown rarer – only availability has. Artificial scarcity has turned a sub-$200 retro console into a speculative asset, locking genuine fans out unless they’re willing to pay the nostalgia tax.

That’s why finding a new, legit unit at a sane price now feels like discovering a secret warp zone. If you’ve been hunting one down, you’ll know: when a fair deal appears, you don’t hesitate – because blink, and it’s gone.

Regardless of the version (Japanese or North American), these are expensive as heck!

image source: supplied

Filed Under: Retro Gaming Culture Tagged With: 16-bit, After Burner II, Genesis Mini II, Mega Drive Mini II, oldschool, retrogaming, scalping, sega, Sega Genesis Mini 2, Sega Mega Drive Mini 2, videogames

Review: Atari 2600+ PAC-MAN Edition – Retro Bliss in a Yellow Box

December 12, 2025 By ausretrogamer

Pac-Powered Nostalgia: The Atari 2600+ PAC-MAN Edition That Brightens Your Shelf and Your Childhood

If nostalgia had a glow-up, it would look exactly like this. The Atari 2600+ PAC-MAN Edition has arrived in all its bright, banana-yellow, ghost-dodging glory – and honestly, it’s impossible not to grin the moment you lift that lid and see the vibrant packaging wrapped like a retro treasure chest in yellow tissue paper. It feels like unboxing the ’80s.

And just when you think it couldn’t get cooler? You’ve also got the pink (Pinky ghost!) CX40+ wireless joystick, a playful twist on the OG controller that screams “retro chic.” Oh yeah, each ghost colour gets it’s own CX40+ wireless joystick!

Whether you’re a long-time fan who lived through these pixels the first time or a newcomer who wants to understand why your parents won’t shut up about “just one more level,” this console nails the magic.

We are pretty enamoured with all of this retro goodness!

This bundle is packed with goodness to get your nostalgia juices flowing


Why This Edition Is So Cool

1. It’s Pac-Man – but make it fashion.

The console wears the iconic yellow proudly, complete with a subtle PAC-MAN maze texture and little ghosts parading across the front. It’s instantly recognisable and instantly joyful. This is the most stylish 2600+ variant yet.

2. Modern hardware disguised as a time machine.

The 2600+ plays real cartridges, supports original and new joysticks, and runs everything through HDMI with 16:9/4:3 options. Perfect for modern TVs – no RF adapters or tuning channels like it’s 1982.

3. The return of the joystick.

Your CX40+ wireless pink joystick is a brilliant nod to the classic CX40, just with freedom from cables and a sweet modern feel. The pink colourway is bold, fun, and 100% unexpected. Plus, it’s rechargeable!

4. Packed with games.

This PAC-MAN Edition comes with the Pac-Man / Double Feature cartridge, giving you two arcade icons ready to chomp their way into your heart.

5. Built for retro enthusiasts and families.

It’s plug-and-play, durable, kid-friendly, and looks amazing displayed next to your modern consoles. It’s the perfect mix of collectible and playable.


What’s Included

📦 Atari 2600+ PAC-MAN Edition Console
🎮 Yellow CX40+ Joystick (wired)
🎮 PAC-MAN / Double Feature cartridge
🔌 HDMI cable & USB-C power cable
🎀 Bonus: Pink CX40+ Wireless Joystick (NOTE: this is separate)


Specifications

Atari 2600+ Console:

  • Video output: HDMI (720p)
  • Aspect ratio switch: 16:9 or 4:3
  • CPU: Rockchip 3128 SOC
  • RAM: 256MB
  • Storage: 256MB
  • Cartridge compatibility:
    • Atari 2600 cartridges
    • Atari 7800 cartridges
  • Controller ports: 2 × DB9 joystick ports
  • Power: USB-C
  • Special features:
    • Faithful recreation of the original 2600 aesthetics
    • Highly improved internal hardware for better cartridge stability
    • Works with new and vintage controllers

CX40+ Wireless Joystick:

  • Connectivity: 2.4 GHz wireless
  • Battery: Rechargeable (USB-C charging)
  • Buttons: Classic single red fire button
  • Included: Wireless dongle
  • Design: Vintage CX40 shape, modern build, bold pink shell


Gameplay Experience – That Warm Retro Glow

Fire it up, and PAC-MAN pops right to life exactly as you remember – simple, chunky, colourful, and instantly addictive. There’s something magical about navigating that maze using a stick that feels like it time-travelled from the Australia II winged-keel era.

The wireless pink joystick is surprisingly responsive, with a slightly smoother throw than the original CX40, making it easier to escape those pesky ghosts (most of the time…). Whether playing solo or handing the wired yellow stick to a friend, multiplayer sessions feel authentic and chaotic in the best way.


Final Thoughts – The Cool Factor

The Atari 2600+ PAC-MAN Edition isn’t just a throwback, it’s a celebration. A celebration of gaming history, timeless design, and the joy of simple, instantly playable fun. It’s nostalgic without being outdated, modern without losing its soul, and stylish enough to live proudly on any shelf or TV unit.

If you’re a retro collector, a gamer who loves physical media, or someone who simply wants a bright yellow conversation starter – this thing is a total win. Add the pink CX40+ wireless joystick into the mix, and you’ve got the cutest combo in retro gaming today.

It’s fun. It’s iconic. It’s pure Atari magic-chomp-powered and ready to play.

Availability

  • Atari 2600+ PAC-MAN edition retails for AUD$269.95 and can be purchased right now from Amazon AU.
  • The various ghost coloured CX40+ Wireless Joysticks (Blinky – red, Inky – blue, Clyde – orange, Pinky – pink) retail for AUD$59.95  at Amazon AU.

Love the neat little touches like the character on top of the joystick!

For those of you keen on seeing what was in the PRESS KIT, here you go 😉

Disclaimer: The Atari 2600+ PAC-MAN edition console and CX40+ wireless controller were supplied by PLAION A/NZ for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: 1980s, 45 years, Atari, Atari 2600, Atari 2600+ PAC-MAN Edition, Atari 2600+ Pac-Man Edition review, Atari Inc, Atari VCS, CX-40, CX40+, CX40+ Wireless Edition, gamers, gaming, Pac-Man, PLAION, Puck Man, retrogaming, Review, throwback, Video Games

Ping Pong + Space Invaders = Bit.Pong

November 27, 2025 By ausretrogamer

the future of social gaming!

So you love Ping Pong (aka: Table Tennis) and you also love playing Space Invaders, so the logical question would be, how do you merge these two passions into one?!

The answer, bit.pong! Yep, take a look at this darn cool integration between table tennis and the first killer shoot’em up to hit the arcades in the late 70s! Who said you don’t get any exercise playing video games?! 😉

PS: For more details on this cool invention by Diplik, read this.


source: 80 Level via Facebook

 

Filed Under: Retro Gaming Culture Tagged With: Bit.Pong, Diplik, gamers, gaming, Ping Ping, Retro Gamer, retrogaming, Social Gaming, Space Invaders, Table Tennis, Video Games

A Wall of Retro Memories – Curated by the One and Only Ms. Ausretrogamer!

November 12, 2025 By ausretrogamer

A Frame Full of Memories – A Gift from the Heart of Ms Ausretrogamer

Every now and then, something unexpectedly awesome happens in your retro-gaming life, and this time it came courtesy of my better half, Ms Ausretrogamer herself.

While I was busy diving into pixels, pinballs, and handheld nostalgia, she secretly gathered every pass, badge, lanyard, pin, medal, and random bits of retro-event paraphernalia I’ve collected over years of attending expos, conventions, tournaments, open days, and launch events. We’re talking the whole backlog of memories and nerd credentials.

And then she went full curator mode.

What I saw next absolutely blew me away:

  • All of it beautifully framed.
  • A museum-grade collage of my adventures across the retro-gaming universe.
  • A time capsule of joy, fandom, and button-mashing history – all now hanging proudly in our games room.

It stopped me in my tracks! It reminded me of all the amazing places we’ve been, the great people we’ve met, the tournaments we battled in, the arcades we rediscovered, and the endless good times that come with being part of this incredible community. It’s not just memorabilia – it’s a reminder that every event left a mark, and that she and I shared so many of those moments together.

Honestly… she nailed it.
The composition, the colours, the layering – chef’s kiss. This isn’t just a wall of frames; it’s a tribute wall to retro gaming culture and to the epic memories that keep the Ausretrogamer flame burning bright.

So here’s to Ms Ausretrogamer, the mastermind behind this unique and very special creation. The games room just levelled up, and so did my heart. ❤️

Filed Under: Retro Gaming Culture Tagged With: Arcade, ausretrogamer, EB Expo, events, expo, Fun Factory, gamer, gaming, Geek, medals, ms ausretrogamer, PAX, PAX Aus, PAXAus, pinball, Pins, Pop culture, Retro Gaming, throwback

Voice Acting in the ‘Arkham Trilogy’

November 10, 2025 By David Cutler

By: D.C. Cutler, U.S.A.

The voice work by various actors and actresses in the “Batman: Arkham Trilogy” is iconic. The performances by Mark Hamill as the Joker and John Noble as the voice of the Scarecrow are on the Mount Rushmore of video game voice acting.

As I was watching the recent film “The Long Walk,” where Mark Hamill portrays the Major, the sinister overseer of the deadly walking contest, I couldn’t help but think how Hamill has given us so many memorable performances on film, on television, and in video games. The Major was so interesting in “The Long Walk,” I wish he had more screen time. His voice acting as the Joker in the “Arkham Trilogy” is the industry standard of what an outstanding actor can do with a video game role. He’s been highly praised for his work as the Joker, going all the way back to “Batman: The Animated Series.”

Scarecrow, the primary antagonist of 2015’s “Batman: Arkham Knight,” is voiced by the Australian actor John Noble. Noble has a face that’s instantly recognisable. I remember him from Peter Jackson’s “The Lord of the Rings” trilogy. He’s an actor when I see him, I say, “Oh, I like him.” He seems to always give an absorbing, restraint performance. But there is nothing about his voice acting as the Scarecrow that’s restraint. The Scarecrow is extremely menacing in “Batman: Arkham Knight,” and that’s because of Noble’s acting.

image source: vg247.com

The touch of distortion in the Scarecrow’s voice adds to the danger of the character. In “Arkham Knight” Noble as the Scarecrow sounds a little like Vincent Price. I loved that. I’m a big Price fan, and I watched many of his classic horror films this year, leading to Halloween. The Scarecrow seems like he wins at the end of “Knight” when Batman and he have their final confrontation.

In any Batman video game, the villains always heighten the ominous tension throughout the Cape Crusader’s journey.

Tara Strong’s vocal performance as Harley Quinn in “Batman: Arkham City” was outstanding.

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Batman, Batman: Arkham City, David Cutler, DC Cutler, gamer, gaming, Harley Quinn, John Noble, Mark Hamill, Scarecrow, The Joker, Video Games, Voice Acting

ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

November 6, 2025 By ausretrogamer

🧙‍♂️ Calling all C64 adventurers!

Paul Nicholls – better known to the retro community as Syntax Error Software, is back with another Commodore 64 gem: ROGUEish, a brand-new roguelike inspired by the cult favourites Rogue 64 (C64) and Roguecraft (Amiga).

If you’re a sucker for pixel-perfect dungeon crawling, randomised loot, and that sweet “just one more run” feeling, then ROGUEish is right up your retro alley. It’s got everything we love about old-school roguelikes – challenging exploration, permadeath tension, and heaps of charm, all neatly packed into glorious 8-bit form.

Developed for real C64 hardware (and emulators, of course), ROGUEish captures that classic balance between frustration and reward – with every run feeling fresh, every mistake feeling like your own, and every treasure chest might just be your last.

🕹️ Why you’ll love it:

  • Gorgeous C64 visuals that ooze nostalgia.
  • Procedurally generated dungeons to keep you guessing.
  • A soundtrack that’ll make your SID chip sing.
  • Homage to the golden age of roguelikes – built by a dev who gets it.

So whether you’re a die-hard C64 owner or just someone who loves seeing new life breathed into old hardware, ROGUEish deserves a spot on your floppy (or SD card!).


source: Syntax Error Software

🎮 Ready to descend into the dungeon?

Head over to Paul’s itch.io page to grab ROGUEish now:

  • 👉 syntaxerrorsoftware.itch.io/rogueish

Then let us know how long you survive before the dungeon gets the better of you — because in the world of ROGUEish, every run is a story waiting to be told.

Filed Under: Announcements, Retro Gaming Culture Tagged With: Amiga, ausretrogamer, C64, Commodore 64, homebrew, IndieDev, Itch.io, Paul Nicholls, Retro Gamers, retrogaming, rogue c64, rogueish, Roguelike, Syntax Error Software

Inside DMA Design (AKA: Rockstar Games) In 1996

October 30, 2025 By ausretrogamer

From Lemmings to Larceny — DMA Design’s leap into gaming infamy started right here.

Ah, the 90s – that unmistakable era of questionable fashion choices, dial-up internet, and frosted tips! But one thing that wasn’t shocking? The creative brilliance bubbling away at DMA Design (yes, the very same studio behind Lemmings).

A recently resurfaced 1996 video shows the Dundee-based team hard at work on a brand-new project titled Grand Theft Auto. What began as a quirky top-down car game called Race’n’Chase would soon explode into one of the most iconic (and controversial) video game franchises of all time.

The footage offers a fascinating glimpse into gaming history – you can spot early builds of Liberty City, rough animations, and plenty of mid-’90s office vibes. It’s surreal seeing the team at DMA Design – later to be renamed Rockstar North, part of Rockstar Games, laying the groundwork for what would redefine open-world gaming forever.

So throw on your flannel shirt, fire up your CRT monitor, and take a nostalgic trip back to where it all began – before Grand Theft Auto became a global phenomenon, it was just a bunch of Scots tinkering with pixels and possibilities.

🎥 Watch the 1996 development video and witness gaming history in motion!


source: BBC Archive

Filed Under: Retro Gaming Culture Tagged With: 1990s, 90s, DMA Design, gamer, gaming, Grand Theft Auto, GTA, Lemmings, PC, PC Gamer, PC gaming, Retro Gamer, Retrogamer, retrogaming, Rockstar Games, Rockstar North, Video Games, videogames

Playing with Life and Death: Meghan Boody’s Pinball Exhibit at MONA

October 28, 2025 By ausretrogamer

A Different Kind of Museum

Our recent visit to Hobart’s Museum of Old and New Art (MONA) was a sensory overload in the best way possible. If you’ve ever been, you’ll know that MONA isn’t your average gallery – it’s part subterranean labyrinth, part art experiment, part philosophical provocation.

Conceived by Tasmanian mathematician and art collector David Walsh, MONA invites visitors to wrestle with ideas rather than just admire objects. Ancient Egyptian relics share space with installations that talk about sex, death, technology and everything in between.

Descending into its sandstone halls feels like entering a creative underworld – one that challenges, surprises, and rewards curiosity.

But amid the weird, the wonderful and the downright puzzling, one installation struck a chord with us – a haunting, pinball-shaped meditation on control, mortality, and the human psyche:
New York artist Meghan Boody’s Deluxe Suicide Service.

Descending into the earth!

When Pinball Becomes Philosophy

At first glance, Deluxe Suicide Service might make you do a double-take – it looks like a pinball machine, but something’s off. Instead of flashy lights and pop bumpers, the backglass features haunting photographic collages and medical apparatus. Cables, electrodes, and vintage imagery replace the familiar joy of the arcade.

According to Boody, she discovered the machine “in a pinball graveyard” and felt compelled to rebuild it into something entirely new – part sculpture, part narrative device.

“It is unclear whether the electrodes and X-ray cables fastened onto the image of the prone girl are sucking the life out of her or restoring her vital fluids”,
Boody explained in her interview with MONA.

That ambiguity is the heart of the piece. Is it a game? A medical ritual? A metaphor for the choices we make? Boody’s work refuses to offer an easy answer.

A Game You Don’t Win, You Understand

Pinball has always been about control versus chaos. You nudge, flip, and fight against gravity, knowing the ball will eventually drain. Boody takes that familiar rhythm and turns it into a meditation on life itself – the game of self-discovery, the illusion of control, the inevitability of surrender.

The machine’s photographic surface blends self-portraits, found images, and oceanic motifs, creating a visual swirl that feels at once personal and mythic. There’s nostalgia, yes – that satisfying pinball form, but also a psychological depth that lingers long after you’ve walked away.

Boody has said,

“If you don’t know who you are, if you don’t know about your dark compulsions, therein lies the road to insanity.”

Her reimagined pinball table becomes a literal machine for self-reflection, a device that asks: are you playing, or being played?

Our Take as Retro Gamers

As lifelong arcade and pinball fans, we were instantly drawn to the flippers, the lights, the mechanics – all the comforting signs of home. But Boody’s twist pulled us somewhere deeper.

It reminded us that gaming, especially physical gaming, has always been about interaction, emotion, and consequence. In Deluxe Suicide Service, those ideas are magnified, distorted, and transformed into art.

It’s as if Boody took the DNA of pinball – skill, luck, gravity, frustration, and used it to talk about being human.

🕹️ Why This Matters to the Ausretrogamer Crowd

For the Ausretrogamer community, Deluxe Suicide Service sits at the perfect intersection of mechanical nostalgia and conceptual innovation. It proves that a pinball machine – that glorious relic of the arcade age, can transcend entertainment and become something profound.

It’s a reminder that behind every cabinet, there’s a story about control, risk, and reward. Boody just happens to tell that story through a lens of mortality and transformation.

So if you love games that make you think as much as they make you play, this one’s worth the pilgrimage.

You’ve been warned!

A Note on Safety and Interpretation

Let’s address the elephant in the room – the title. Deluxe Suicide Service sounds confronting, and it is, but it’s important to know that the artwork does not glorify or promote self-harm. Instead, it explores what it means to face dark thoughts safely through art and metaphor.

MONA’s curation is designed to guide visitors through difficult themes gently, and there’s always space to pause, breathe, and move at your own pace.

If any part of this topic feels distressing, please reach out for support.
Lifeline: 13 11 14 | Beyond Blue: 1300 22 4636

Final Thoughts

Our visit to MONA reaffirmed something we’ve always believed at Ausretrogamer: the worlds of art and gaming aren’t separate – they’re deeply connected. Both explore systems, feedback, control, and consequence.

Meghan Boody’s Deluxe Suicide Service just happens to do that with one of the most iconic machines ever built.

So next time you’re in Hobart, take the ferry, head underground, and see this curious creation for yourself. It might just flip your understanding of what a pinball machine – or even a game can be.

The MONA ferry (MR-II) – the perfect prelude to descending into the depths of art and imagination.

Filed Under: Pinball, Retro Gaming Culture Tagged With: Art, art aficionado, David Walsh, Deluxe Suicide Service exhibit, Ferry, gamers, Geeks, Hobart, Meghan Boody, MONA, museum, Museum Of Old and New, new york, pinball, Pinball Art, Pinball Exhibit, Retro, Tasmania

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  • ‘Mary Shelley’s Frankenstein’ video game on the SNES
  • Be Merry, Retro Friends!
  • From RRP to Ridiculous: The Scarcity of the Mega Drive Mini 2
  • Review: Atari 2600+ PAC-MAN Edition – Retro Bliss in a Yellow Box
  • Ping Pong + Space Invaders = Bit.Pong

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